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Releases: TexTools/FFXIV_TexTools_UI

FFXIV_TexTools_v3.1.0.2

26 Dec 07:40

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  • Minor

    • Fixed CHN/KOR/TW Emote Table access
    • Fixed Deadlock on Advanced Modpack By-Set selection.
  • Major

    • Gear list localizations nearly, if not complete for the Framework set list.

FFXIV_TexTools_v3.1.0.1

16 Dec 19:24

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  • MINOR
    • Fixed EX Offsets for Emote Icons for FFXIV patch 7.4

FFXIV_TexTools_v3.1.0.0

04 Jul 02:00

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  • Fix colorset row previews TexTools/xivModdingFramework#95
  • Stain/Dye List now correctly links names to dyes TexTools/xivModdingFramework#92
  • Error on CHN clients as of their 7.2 update
  • TTMP files now preserve Unicode characters correctly
    • TTMP's that were already created using a preview image including such characters will require recreating the package, adding the affected image back in its relevant page.
    • This fix does not allow the mod upgrader to work on affected packages, while the affected file does exist in the ttmp, the name was scrambled on creation and the TTMPL refers to the correct name, with this in mind you can rename the misnamed preview image file by retrieving the correct name in the TTMPL file and renaming the affected file using Winzip or 7zip.
  • Erroneous negative number causing import failure TexTools/xivModdingFramework#93
  • ConsoleTools wasn't actually writing files to the given path #337
  • Major Bugfix
    • Complete reworking of MIP handling for compressed formats,
      • Previously all mip levels above 0 were invalid due to recording the wrong offsets, this resulted in corrupted/glitched visuals when the game was run at less than maximum texture settings, and may also occur as mip levels changed with object distance.
      • this rework also corrects headers for DDS so Mipmaps can be imported directly to tools like Gimp instead of being dropped on import. - TexTools/xivModdingFramework#96

FFXIV_TexTools_v3.0.9.5

05 Apr 13:33

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  • MINOR

    • Updated Item Sets
    • Updated Shader Info
    • Installer now sets write permissions for Converters, Resources and Skeletons folders
      • Re-installation required for existing installs, overwriting is sufficient, no need to uninstall first.
    • Deduplicated the libs packaged
  • BUGFIX

    • Importing modified heads no longer causes a square shadow around the user
      • This required dropping certain data from the head, As a consequence, shp_sdw_a no longer affects these heads.
    • ColorSet editor updated to list 7.2+ Dye's going forward (The Pesky Column 26 issue).

FFXIV_TexTools_v3.0.9.2

06 Feb 08:52

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  • BUGFIX
    • Everything was fire
    • Correction to IMC group mask application when importing modpacks

FFXIV_TexTools_v3.0.9.1

06 Feb 00:18

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Pre-release
  • BUFIX
    • Fixed errors loading models with 0 vertices.

Packages removed due to issues

FFXIV_TexTools_v3.0.9.0

04 Feb 19:50

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Pre-release

Packages removed due to isses

  • MODEL IMPORTING

    • Better support for new 7.1 face modding, without introducing neck seams or lighting bugs
      • NOTE: You must import a model file over a vanilla 7.1 face -- not an already modded one -- in order to preserve neck data
        • There is no automatic upgrade process when importing a mod containing a pre-7.1 face model
        • To verify presence of neck data: More Actions > Show Raw MDL Info > Other Data > Neck Morph
        • Models containing Neck Morph data are only compatible with Dawntrail Patch 7.1 and later
  • MODPACK EDITING

    • Allow non-destructive editing of PMP Modpacks which contain information in the "Default" mod
    • Added modpack editing support for: Atch manipulations
    • Added modpack editing support for: OnlyAttributes flag on IMC Group entries
    • Added modpack editing support for: Description field for IMC Groups
      • NOTE: Atch manipulations are supported for PMP Modpacks only. IMC Groups are also available for PMP Modpacks only.
      • NOTE: Importing modpacks containing Atch manipulations, or the OnlyAttributes flag, is NOT supported
  • MINOR

    • Some more items utilizing VFX can now be loaded and edited (e.g. Wind-up Sun / Moon minions)
    • PMP support improvements which are required for future Penumbra compatibility
    • Improved loading times for large model files
  • BUGFIX

    • Fix "Edit Model" window crash on Chinese language
    • Fix "Restore Mod Backup" button always failing (and causing your entire transaction / mod to be deleted ...)
    • Patch 7.1 face models that previously did not load will now load correctly
  • KNOWN ISSUES
    • Sometimes after cancelling/committing a transaction, the 'Save to FFXIV' button will remain greyed out until changing items.
    • The Roseblood Coat's Metadata is not editable or exportable currently.
    • The Project File Tracker can lose track of files in some instances/setups.

FFXIV_TexTools_v3.0.8.7

23 Nov 05:58

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v3.0.8.6

14 Aug 22:42

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  • MINOR

    • Updated Verbiage in the Colorset Editor to match Penumbra's Material editor on more fields.
    • Added additional catches to avoid crashing for various invalid states during application startup & when using the Penumbra Library converter.
    • Binormal Handedness is now correctly calculated when importing a model using existed Binormal/Tangent data in the FBX file, based on said imported Binormal/Tangent data.
    • Removed the {Variant} Token in the texture path tokenizer due to it largely just being confusing and sometimes adding the wrong variant ID.
  • BUGFIX

    • Fixed .PMPs being incorrectly installed using the simple import dialog instead of the wizard importer in specific circumstances.

v3.0.8.5

30 Jul 22:40

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  • MODELS
  • Fixed Binormal/Tangent data not being properly written to FBX files.
  • Fixed some niche quirks/seams with racial converting models.
  • MISC
  • Verbiage for the various Colorset Editor fields has been updated to match Penumbra's upcoming Material Editor updates.
    • In specific:
      Shader Effect ID => Sphere Map ID
      Submaterial ID => Tile Map ID