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doc(tutorial): made a tutorial for unity developer a better understan…#79
Imitater967 wants to merge 5 commits intoTerasology:developfrom
Imitater967:doc4u

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Added tutorial for unity developer better unstanding of DAG

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@BenjaminAmos BenjaminAmos left a comment

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This looks mostly good, although I have some thoughts about particular wording and requests for clarification.

Additional graphics documentation has been sorely needed. Thanks!

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Comment on lines +9 to +11
You can regard a node as a "Render Pass" or simply a "Render Feature" in Unity.
A pass is a rendering stage, a render feature is a customized code you can do in during a stage.
So a Terasology node is more like a "Render Feature" in Unity.
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It is a "Render Pass" or a "Render Feature" then? This paragraph is a bit confusing. Are you trying to suggest that a node actually performs aspects of both things?

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oh, my misteake, a render feature already included render pass, render feature is like a wrapper for pass. sorry.

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A pass is a rendering stage, a render feature is a customized code you can do in during a stage.
So a Terasology node is more like a "Render Feature" in Unity.

Image, there is not rendering stage concept, event the rendering stage itself is a rendering feature.
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There appear to be a few typos here. Did you mean this?

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Image, there is not rendering stage concept, event the rendering stage itself is a rendering feature.
Imagine that there is no rendering stage concept. That even the rendering stage itself is a rendering feature.

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## Common Issues

If you wrote a shader, but Terasology doesn't recognize it, you must remember to create a material.
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Cervator already asked about this: You mean that if Terasology doesn't recognize a shader I wrote, I probably forgot to create a material and have to create one, right?

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yes

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@jdrueckert jdrueckert left a comment

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some more minor typos and wording suggestions

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Imitater967 and others added 4 commits April 8, 2024 00:05
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
Co-authored-by: jdrueckert <jd.rueckert@googlemail.com>
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3 participants