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Releases: TeamStarDrive/StarDrive

Mars Patch v1.51.15112

25 Apr 17:51
f02a66c

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Automated Build Patch v1.51.15112

Mars Patch v1.51.15111

16 Oct 00:14

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What's Changed

  • Fix: Combat State defaults to attackruns after loading saves

Mars Patch v1.51.15108

14 Oct 00:36
216e0b2

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What Changed?

  • AI: Add Anti Kite logic
  • AI: Allow another small course correction for scouts if they used escape vector to flee enemy ships, to prevent scouting using to the same vector again.
  • AI: Streamline claim defense logic
  • AI: Streamline AI fleets (planet attack logic)
  • AI: When disbanding AI fleets, order ships to flee from battlefield
  • AI: Lower research and mining stations target priority (keep them as a desert)
  • AI: Add personality modifier for threshold in str estimation for CanTakeThisFight".
  • AI: Orbit plan to remove flee AI state.
  • AI: Restart goal instead of disband colonization fleet if colony ship is destroyed.
  • AI: Better AI call for help mining stations logic
  • AI: Trigger refit logic to exclude ships in fleet
  • Fix: Targeting of defense fleet
  • Fix: Prod ratio was only export/import without Store
  • Fix: Target priority where ships were attacking very weak targets instead of concentrating fire on high value target.
  • Fix: Improve escape vectors for resupply when there are planets at war with resupplying ships (since planet wells inhibit if at war with the owner)
  • Balance: Increase building fire delay base on its health percentage (but not higher than normal fire delay)- because fire delay is better when the planet level increases.
  • Refactor: Move reset flee state to once per second instead of 60 per second.
  • Refactor: Update pack bonus once per seconds instead of 60 per second

Mars Patch v1.51.15107

07 Oct 22:43
493a386

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What's Changed

  • AI: Implement over budget tolerance for civilian, ground defense and space defense. At 100% budget nothing will be built and if budget goes over 110% due to treasury depletion, stuff will be scrapped - This will significally reduce building scrap loops if AI.
  • AI: Trade - run 3 times per turn with smarter short circuits and with dynamic reference to idle freighters list to save CPU.
  • Fix: When a ship is ordered to return to hangar, if its a carrier, order its fighters as well.
  • Fix: When entering back into the hangar, if its a carrier, scuttle all fighters which have not made it yet back into this carrier.
  • Fix: Do not allow ships do drop out of warp on top of enemy ships when an attack order is given mid warp. Ship will over shoot and then drop out of warp.
  • Fix: Do not allow change directions for fleets and groups if it means ships will drop out of warp near enemy ships
  • Remnants: Nerf a bit the levels which extra portals are created.
  • Remnants: Add bombers at level 4 and heavy bombers at level 12 instead of 10.
  • Remnants: Lower resource collection when hibernating and reduce resource collection to 75% when there are multiple portals
  • AI: Streamline govern code (food and prod state).

Mars Patch v1.51.15106

11 Aug 22:39
a311b9c

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What's Changed

Fix: Improve building removal from planet - especially biospheres
Balance: Remnant fleet modifiers

Mars Patch v1.51.15105

16 Jul 22:59
fe04389

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What's Changed

  • Feature: Full patrol plan support so players can create, store, manage, and assign patrol routes to their fleets (hotkey is P for Empire patrol management). The patrol creation and assignment is located in the fleet buttons when it is selected.
  • Fix: Camera zoom changes when selecting fleets

Mars Patch v1.51.15104

21 Jun 10:31

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Changelog

  • Planet shield recharge is now limited to 1 when there are dangerous forces in the system/ during combat.

Mars Patch v1.51.15103

14 Jun 13:13
a440f17

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what's Changed

  • Feature: Add an option to select specific opponents. If some or non selected, the rest will be randomly selected.

Mars Patch v1.51.15102

08 Jun 23:19
35d285d

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What's Changed

Fix: Dont pan screen with wasd if the user is changing ship vanity name.
Fix: Dont pan screen when ctrl+s is pressed in order to save a ship design.
QOL: Use larget font for tool tips in 1440P
QOL: Default tool tip size will change based on resolution
QOL: Change tool tip text to light blue to differentiate it from normal text.

Mars Patch v1.51.15101

07 Jun 09:20
8235809

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What's Changed

  • Fix: Race Design Screen - Better support for 1440P resolution
  • Fix: Ship Design Screen - Better support for 1440P resolution
  • Support up to 20 fleet hotkeys when using 1440P resolution (fleets over 10 are created and selected by adding the Alt key)
  • Fix: modify py3 install script to create chunked "zip" file for 25mb when needed.