A fast-paced 3D platformer built in Unreal Engine using Blueprints and C++. Players navigate dynamic obstacle courses with rotating platforms, timed jumps, and collision-based challenges.
https://drive.google.com/file/d/12uKdb7miB8UFaKVLchuTSquMyGDDheHt/view?usp=sharing
- Modular level design with reusable obstacle components
- Dynamic platform movement (rotation, translation, timing)
- Collision detection and player feedback
- Custom physics and movement mechanics
- Sound effects and visual polish
- Unreal Engine 5
- Blueprints
- C++
This project demonstrates my ability to design scalable game systems, implement responsive user experiences, and work within a professional-grade engine. It reflects attention to detail, system design, and a passion for building interactive environments.