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Obstacle Assault – 3D Platformer in Unreal Engine

A fast-paced 3D platformer built in Unreal Engine using Blueprints and C++. Players navigate dynamic obstacle courses with rotating platforms, timed jumps, and collision-based challenges.

Game Play

https://drive.google.com/file/d/12uKdb7miB8UFaKVLchuTSquMyGDDheHt/view?usp=sharing

Features

  • Modular level design with reusable obstacle components
  • Dynamic platform movement (rotation, translation, timing)
  • Collision detection and player feedback
  • Custom physics and movement mechanics
  • Sound effects and visual polish

Technologies Used

  • Unreal Engine 5
  • Blueprints
  • C++

Screenshots

Obstacle_Assault - Unreal Editor 10_3_2025 6_07_13 PM Obstacle_Assault - Unreal Editor 10_3_2025 6_07_43 PM Obstacle_Assault - Unreal Editor 10_3_2025 6_08_32 PM Obstacle_Assault - Unreal Editor 10_3_2025 6_08_49 PM

Why It Matters

This project demonstrates my ability to design scalable game systems, implement responsive user experiences, and work within a professional-grade engine. It reflects attention to detail, system design, and a passion for building interactive environments.

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A parkour game

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