A simple demonstration of how saving and loading is implemented in Godot (4+). There are many methods that can be used to save and load data in Godot, but this project only uses Resources (.tres) or ConfigFile (.ini) to save certain variables.
- Tutorial: https://forum.godotengine.org/t/how-to-load-and-save-things-with-godot-a-complete-tutorial-about-serialization/44515
- Data Paths: https://docs.godotengine.org/en/stable/tutorials/io/data_paths.html#accessing-persistent-user-data-user
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