Binary - v2.8.0 Update Release
Binary - v2.8.0 Update Release
General
Public update release of the v2.8.0 build. Supports the following games:- Need for Speed: Underground 1
- Need for Speed: Underground 2
- Need for Speed: Most Wanted
- Need for Speed: Carbon
- Need for Speed: Prostreet
- Need for Speed: Undercover
Requirements
You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working. Check the Readme.txt file for more details if you get any more errors.Changelog
- Added Undercover support (credit: nlgzrgn).
- Added TexturePages to all TPKBlocks.
- Added a menu option to install SpeedReflect ASI.
- Binary now throws errors when files fail to load or save.
- All export as Serialized now save data uncompressed.
- Added parallel loading and saving for files.
- Fixed AcidEmitter, AcidEffect for Underground 2 support.
- Fixed Material for Most Wanted support.
- Dehashed car part attribute: COMPLEXTARGET.
- Added Scroll settings for textures, ClassName and MipmapBiasInt.
- Added real time to status label showing when files were loaded/saved.
- Now copied DBModelCarPart is being displayed right under original one.
- STRBlocks now can be copied just like regular collections.
- Vector vinyls are now being exported in 4k resolution with correct stroke.
- LZCompressLib now supports RFPK compression type (credit: nlgzrgn).