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Binary - v2.8.0 Update Release

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@MaxHwoy MaxHwoy released this 17 Aug 19:41
· 5 commits to master since this release

Binary - v2.8.0 Update Release

General

Public update release of the v2.8.0 build. Supports the following games:
  • Need for Speed: Underground 1
  • Need for Speed: Underground 2
  • Need for Speed: Most Wanted
  • Need for Speed: Carbon
  • Need for Speed: Prostreet
  • Need for Speed: Undercover

Requirements

You have to install .NET Core Desktop Runtime 3.1 (x86) or higher in order to run the app. You have to install x86 version , not x64, in order to have the app working. Check the Readme.txt file for more details if you get any more errors.

Changelog

  • Added Undercover support (credit: nlgzrgn).
  • Added TexturePages to all TPKBlocks.
  • Added a menu option to install SpeedReflect ASI.
  • Binary now throws errors when files fail to load or save.
  • All export as Serialized now save data uncompressed.
  • Added parallel loading and saving for files.
  • Fixed AcidEmitter, AcidEffect for Underground 2 support.
  • Fixed Material for Most Wanted support.
  • Dehashed car part attribute: COMPLEXTARGET.
  • Added Scroll settings for textures, ClassName and MipmapBiasInt.
  • Added real time to status label showing when files were loaded/saved.
  • Now copied DBModelCarPart is being displayed right under original one.
  • STRBlocks now can be copied just like regular collections.
  • Vector vinyls are now being exported in 4k resolution with correct stroke.
  • LZCompressLib now supports RFPK compression type (credit: nlgzrgn).