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Add server-initiated-multi-server-arbitration scenario (#62)#70

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balloob wants to merge 1 commit into
claude/conformance-external-sourcefrom
claude/conformance-multi-server
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Add server-initiated-multi-server-arbitration scenario (#62)#70
balloob wants to merge 1 commit into
claude/conformance-external-sourcefrom
claude/conformance-multi-server

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@balloob balloob commented May 27, 2026

Summary

Notes

Test plan

  • python -m compileall src scripts
  • python -m conformance.cli run --results-dir results --from aiosendspin --to aiosendspin --timeout-seconds 25 shows the new scenario row with the expected fail-fast reason

Adds the multi-server arbitration scenario from
#62. The spec's rules — "must complete handshake
first, prefer last-played server, send `another_server` on switch" —
are unenforced today. Per the audit, only sendspin-cpp and
sendspin-cli (via aiosendspin) implement them; six client SDKs
collapse to "whichever connection happened first" and default to the
wrong goodbye reason on switch.

`multi-server-arbitration` is declared on the aiosendspin server only.
Every client case fails fast until each adapter declares the
capability based on the SDK's exposed surface.
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balloob commented May 27, 2026

Closing per discussion in #68 — dropping scaffolding-only scenarios in favor of real end-to-end tests as SDK surface lands.

@balloob balloob closed this May 27, 2026
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