Add server-initiated-multi-server-arbitration scenario (#62)#70
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Adds the multi-server arbitration scenario from #62. The spec's rules — "must complete handshake first, prefer last-played server, send `another_server` on switch" — are unenforced today. Per the audit, only sendspin-cpp and sendspin-cli (via aiosendspin) implement them; six client SDKs collapse to "whichever connection happened first" and default to the wrong goodbye reason on switch. `multi-server-arbitration` is declared on the aiosendspin server only. Every client case fails fast until each adapter declares the capability based on the SDK's exposed surface.
This was referenced May 27, 2026
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Closing per discussion in #68 — dropping scaffolding-only scenarios in favor of real end-to-end tests as SDK surface lands. |
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Summary
server-initiated-multi-server-arbitrationscenario from Sendspin/conformance#62 to the matrixmulti-server-arbitrationon the aiosendspin server onlyNotes
discoveryandplaybackservers) is not implemented in this PR — once a client SDK declares the capability we can wire the orchestration to drive it. Today every case fails fast on the client side, which is the conformance signal the audit asks for.Test plan
python -m compileall src scriptspython -m conformance.cli run --results-dir results --from aiosendspin --to aiosendspin --timeout-seconds 25shows the new scenario row with the expected fail-fast reason