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HytaleServer AI Documentation

This directory contains AI-generated documentation for the HytaleServer project — a community-driven effort to understand and document the Hytale dedicated server.

What is this?

These docs were created by analyzing the decompiled server source code. They aim to provide:

  • API overviews for core systems (events, worlds, instances)
  • Thread safety guidance and concurrency patterns
  • Performance considerations and best practices
  • Code examples for common operations

Available Documentation

Document Description
Assets.md Asset system architecture, creating custom assets, loading, validation, hot-reloading
Commands.md Chat commands, how to use, and internal structure
Events.md Event system architecture, registration patterns, ECS integration
Items.md Item system, ItemStacks, containers, weapons, armor, tools, metadata, and drop tables
Plugins.md Plugin system architecture, lifecycle, manifests, dependencies, and registries
Ui.md UI system, custom pages, interactive forms, HUD elements, and entity UI components
World.md Universe, World, and Instance APIs with safety/performance notes

Accuracy Disclaimer

This documentation is not official. It was generated by AI analysis of source code and may contain:

  • Incorrect assumptions about intended behavior
  • Missing context from unreleased official documentation
  • Outdated information as the server evolves

Always verify critical details against the actual source code.

Contributing

Found an error or want to improve these docs? The source repository is at github.com/Savag3life/TaleServer.

Clone this wiki locally