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The chatmix level calculation had game and chat directions swapped: max game volume produced level > 64 (indicating chat), and vice versa. This bug originated in the old C implementation (steelseries_arctis_7.c) and was carried over verbatim during the C++ rewrite (#443). It went unnoticed because the old code returned a plain int with no defined semantics for direction, users just saw a changing number. The bug became observable once ChatmixResult defined < 64 as game and > 64 as chat.
Contributor
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That corrected the level value. But the percentages are still wrong. These lines: HeadsetControl/lib/devices/steelseries_arctis_7.hpp Lines 170 to 171 in 3785e28 Need to be changed to: int game_pct = (game == 0) ? 100 : map(game, 191, 255, 0, 100);
int chat_pct = (chat == 0) ? 100 : map(chat, 191, 255, 0, 100); |
…475) The map() output range was backwards: neutral position (255) mapped to 0% instead of 100%. Swap range so percentages correctly reflect volume.
Owner
Author
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@TheBill2001 Can you please try again |
Contributor
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Yep, everything is correct now. |
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The chatmix level calculation had game and chat directions swapped: max game volume produced level > 64 (indicating chat), and vice versa.
This bug originated in the old C implementation (steelseries_arctis_7.c) and was carried over verbatim during the C++ rewrite (#443). It went unnoticed because the old code returned a plain int with no defined semantics for direction, users just saw a changing number. The bug became observable once ChatmixResult defined < 64 as game and > 64 as chat.