Info: Game AI Exercises completed for Bachelors in Video Game Design & Development at CITM-UPC. Ran in Unity Engine, with C# scripts with AI logic elements.
Website: GameAI_Exercises
View all projects completed on our live website that updates with each project completed here! For ease of access if you would like to check out our most recent projects, and their releases here they are!
You can find the Unity project folder and a small showcase video inside of it. The project features work with AI pathfinding to designated waypoints in the scene, as well as random AI object movement in timing, direction, and distance.
You can find the Unity project folder and a small showcase video inside of it. The project features work with AI flocking, allowing AI elements to group and follow a designated leader. Also featured is other flocking showcases around designated flock points in the scene!
You can find the Unity project folder and a small showcase video inside of it. The project features work with Camera Frustrum Detection, allowing for AI agents in the scene to detect player based on camera perception. Scene is decorated in an apocalyptic style, featuring a run down city square, lit with fire, smoke, and fog lighting. Watch as the lone soldier avoids zombie detection!
You can find the Unity project folder and a small showcase video inside of it. The project features work with Finite State Machines with an AI animator sequence, allowing for AI agents in the scene flow through different behavior patterns depending on various state based elements in the scene. Scene is decorated in a prison setting, with several robbers spread across the scene, all seeking to grab the key in the middle and secure their freedom!





