Skip to content

RylanJGraham/GameAI_Exercises

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

55 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

GameAI_Exercises

Info: Game AI Exercises completed for Bachelors in Video Game Design & Development at CITM-UPC. Ran in Unity Engine, with C# scripts with AI logic elements.

View all projects completed on our live website that updates with each project completed here! For ease of access if you would like to check out our most recent projects, and their releases here they are!

Patrolling & Wandering

You can find the Unity project folder and a small showcase video inside of it. The project features work with AI pathfinding to designated waypoints in the scene, as well as random AI object movement in timing, direction, and distance.

Flocking & Leader

You can find the Unity project folder and a small showcase video inside of it. The project features work with AI flocking, allowing AI elements to group and follow a designated leader. Also featured is other flocking showcases around designated flock points in the scene!

Perception Detection

You can find the Unity project folder and a small showcase video inside of it. The project features work with Camera Frustrum Detection, allowing for AI agents in the scene to detect player based on camera perception. Scene is decorated in an apocalyptic style, featuring a run down city square, lit with fire, smoke, and fog lighting. Watch as the lone soldier avoids zombie detection!

Finite State Machines

You can find the Unity project folder and a small showcase video inside of it. The project features work with Finite State Machines with an AI animator sequence, allowing for AI agents in the scene flow through different behavior patterns depending on various state based elements in the scene. Scene is decorated in a prison setting, with several robbers spread across the scene, all seeking to grab the key in the middle and secure their freedom!

Developers

About

Game AI Exercises completed for Bachelors in Video Game Design & Development at CITM-UPC. Ran in Unity Engine, with C# scripts with AI logic elements.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Contributors