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Minesweeper

Roadmap (not kept up with from start)

Starting point: Grid mechanics and controls are pretty much finalized.

  • Make GameState updater
    • Started, but not finished, now reads the uncovered safe tiles at least
    • Implement for the other winning/losing factors
      • Implemented a won/lost variable that makes it so that uncovering is locked. They get activated by uncovering every non-mine and uncovering a mine respectively.
      • Player should be able to place flags where he or she thinks there's a mine to be uncovered. This on rght click
      • When uncovering a "zero tile", so a tile without any surrounding minetiles, uncover all surrounding tiles, and if they're zeros, uncover their surrounding tiles as well.
      • Uncovered tiles shouldn't be able to be covered again
  • Rewrite game generation logic so that mines are placed after the first click so that a player can't uncover a mine as a first tile.
  • Make a timer
  • Make a win/loss animation or screen.

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