Interactive Medical Case App for Student Training and Competitions.
The Interactive Medical Case App is a dynamic educational platform designed to enhance medical students' diagnostic and clinical decision-making skills through engaging, choose-your-own-path-style medical scenarios. The app offers a game-based learning experience where students navigate real-world medical cases, making critical decisions at each step of patient diagnosis, management, and treatment.
-
Case-Based Learning: Each session begins with a brief history of a medical case, including patient demographics, presenting symptoms, and relevant medical history. The user is guided through the case, making decisions about diagnostic tests, imaging, and treatments.
-
Choose Your Own Path: At every step, students are presented with multiple decision points—selecting the next steps in diagnosis, ordering appropriate investigations, or determining the best course of treatment. The outcome of each case depends on the choices made by the user, simulating real-world consequences.
-
Competitive: Students can participate in case-based competitions, either individually or in teams, challenging peers in diagnosing and treating complex medical cases under time pressure.
-
Metrics and Analytics: Comprehensive performance tracking and analytics provide insights into strengths and areas for improvement, helping students refine their approach to patient care and diagnosis.
-
Customizable Content: Faculty and educators can upload or create custom medical cases tailored to specific learning objectives, integrating real-world clinical challenges for more personalized student training.
The app serves as an innovative educational tool to prepare medical students for real-life clinical scenarios, sharpen critical thinking, and promote effective clinical decision-making. It also enhances teamwork and competitive spirit through engaging, interactive challenges, making learning both fun and rigorous.
This project is a client-side, "hacky" solution for managing event submissions and results. We used Google Forms for collecting submissions and calculating results, though some parts of the event involved offline paper submissions and manual calculations.
The content also included some interactive hooks, like "give reason" prompts for offline writing.
The results and winners were manually calculated, as the system was not fully automated.
This repository is published for reference and may be useful to others with similar needs, but it's not intended for production use.
- Hugo
To deploy this project run
hugo- Dhiren Bhardwaj (Project idea and core)
- Hugo Framework
- PaperMod Theme
- Code of this website is licensed under the MIT License. See LICENSE for details.