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8 changes: 5 additions & 3 deletions src/game/server/swarm/asw_marine.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -391,7 +391,7 @@ BEGIN_ENT_SCRIPTDESC( CASW_Marine, CASW_Inhabitable_NPC, "Marine" )
DEFINE_SCRIPTFUNC_NAMED( ScriptBecomeInfested, "BecomeInfested", "Infests the marine." )
DEFINE_SCRIPTFUNC_NAMED( ScriptCureInfestation, "CureInfestation", "Cures an infestation." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGiveAmmo, "GiveAmmo", "Gives the marine ammo for the specified ammo index." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGiveWeapon, "GiveWeapon", "Gives the marine a weapon." )
DEFINE_SCRIPTFUNC_NAMED( ScriptGiveWeapon, "GiveWeapon", "Gives the marine a weapon. Returns the weapon's handle." )
DEFINE_SCRIPTFUNC_NAMED( ScriptDropWeapon, "DropWeapon", "Makes the marine drop a weapon." )
DEFINE_SCRIPTFUNC_NAMED( ScriptRemoveWeapon, "RemoveWeapon", "Removes a weapon from the marine." )
DEFINE_SCRIPTFUNC_NAMED( ScriptSwitchWeapon, "SwitchWeapon", "Make the marine switch to a weapon" )
Expand Down Expand Up @@ -3476,13 +3476,13 @@ void CASW_Marine::ScriptGiveAmmo( int iCount, int iAmmoIndex )
GiveAmmo( iCount, iAmmoIndex, false );
}

void CASW_Marine::ScriptGiveWeapon( const char *pszName, int slot )
HSCRIPT CASW_Marine::ScriptGiveWeapon( const char *pszName, int slot )
{
CASW_Weapon* pWeapon = dynamic_cast<CASW_Weapon*>(Weapon_Create(pszName));
if ( !pWeapon )
{
Msg( "NULL Ent in GiveWeapon!\n" );
return;
return NULL;
}

int weaponIndex = GetWeaponPositionForPickup( pWeapon->GetClassname(), pWeapon->m_bIsTemporaryPickup );
Expand All @@ -3505,6 +3505,8 @@ void CASW_Marine::ScriptGiveWeapon( const char *pszName, int slot )
int iClips = GetAmmoDef()->MaxCarry( pWeapon->GetPrimaryAmmoType(), this );
GiveAmmo( iClips, pWeapon->GetPrimaryAmmoType(), true );
}

return ToHScript( pWeapon );
}

bool CASW_Marine::ScriptDropWeapon( int iWeaponIndex )
Expand Down
2 changes: 1 addition & 1 deletion src/game/server/swarm/asw_marine.h
Original file line number Diff line number Diff line change
Expand Up @@ -549,7 +549,7 @@ class CASW_Marine : public CASW_VPhysics_NPC, public IASWPlayerAnimStateHelpers,
int m_nIndexActWeapBeforeTempPickup;

void ScriptGiveAmmo( int iCount, int iAmmoIndex );
void ScriptGiveWeapon( const char *pszName, int slot );
HSCRIPT ScriptGiveWeapon( const char *pszName, int slot );
bool ScriptDropWeapon( int iWeaponIndex );
bool ScriptRemoveWeapon( int iWeaponIndex );
bool ScriptSwitchWeapon( int iWeaponIndex );
Expand Down