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@Vimd0 Vimd0 commented Jan 30, 2026

Screenshot (589)
  • Added missing b1.7.3 util related stuff (item and texture names)
  • Grass side overlay doesn't need a patch texture anymore
  • Added pocket patches for camera, roses, and crying obsidian
pocket_patches

->handEquipped();

Item::pickAxe_emerald = NEW_ITEM(ITEM_PICKAXE_EMERALD)
Item::diamondPickaxe = NEW_ITEM(ITEM_PICKAXE_DIAMOND)
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Wrong order, the name should be ordered like the item ID and descriptionId. Same goes for everything else.

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just restored old names

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@BrentDaMage BrentDaMage Jan 30, 2026

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I'm not even opposed to you updating the names, I think it makes sense. I just think the word order of the names should match the texture ID enum name and the descriptionId.
However, I think it belongs in a separate PR.

->setDescriptionId("stairsWood");

Tile::emeraldOre = (new OreTile(TILE_ORE_EMERALD, TEXTURE_ORE_EMERALD))
Tile::diamondOre = (new OreTile(TILE_ORE_DIAMOND, TEXTURE_ORE_DIAMOND))
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Make these match descriptionIds.

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just restored old names

@Un1q32 Un1q32 mentioned this pull request Jan 30, 2026
@Vimd0 Vimd0 requested a review from BrentDaMage January 30, 2026 08:02
bool bDisableFancyGrassIfFailed = false;

// got the magic value, we can determine whether to disable fancy pants grass if the file doesn't exist
if (pd.m_destX == 1600 && pd.m_destY == 1600 && pd.m_type == TYPE_TERRAIN)
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I thought you said you removed this? I don't think this is needed.

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3 participants