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Normal support for b1.7.3 assets #310
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Vimd0
commented
Jan 30, 2026
- Added missing b1.7.3 util related stuff (item and texture names)
- Grass side overlay doesn't need a patch texture anymore
- Added pocket patches for camera, roses, and crying obsidian
source/world/item/Item.cpp
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| ->handEquipped(); | ||
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| Item::pickAxe_emerald = NEW_ITEM(ITEM_PICKAXE_EMERALD) | ||
| Item::diamondPickaxe = NEW_ITEM(ITEM_PICKAXE_DIAMOND) |
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Wrong order, the name should be ordered like the item ID and descriptionId. Same goes for everything else.
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just restored old names
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I'm not even opposed to you updating the names, I think it makes sense. I just think the word order of the names should match the texture ID enum name and the descriptionId.
However, I think it belongs in a separate PR.
source/world/tile/Tile.cpp
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| ->setDescriptionId("stairsWood"); | ||
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| Tile::emeraldOre = (new OreTile(TILE_ORE_EMERALD, TEXTURE_ORE_EMERALD)) | ||
| Tile::diamondOre = (new OreTile(TILE_ORE_DIAMOND, TEXTURE_ORE_DIAMOND)) |
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Make these match descriptionIds.
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just restored old names
| bool bDisableFancyGrassIfFailed = false; | ||
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| // got the magic value, we can determine whether to disable fancy pants grass if the file doesn't exist | ||
| if (pd.m_destX == 1600 && pd.m_destY == 1600 && pd.m_type == TYPE_TERRAIN) |
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I thought you said you removed this? I don't think this is needed.