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My 2 cents What I like:
What I don't like:
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The module isn't public; I'm just reexporting |
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Looks quite handy, and I like how small and clear an implementation this is! FWIW our project enjoys change tracking in Bevy via I suspect there could be a simple workaround; we stash a whole CPU-side collision mesh into a component, and use change detection to trigger its upload to the physics engine. We could probably keep a change counter or a content hash in a separate component, and make the |
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Much like
CommandBufferand serialization support, I think this is non-obvious, useful, and self-contained enough to merit inclusion even though it's implemented purely in terms of the public API. I'm interested in feedback on whether this would indeed be useful to people, and on the API design, including the detailed semantics.