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RSClasses

Classes for ROUNDS that leverage unique mechanics. Note that this mod does not work in sandbox, and is best played online rather than locally.

Card List:

Astronomer

Astronomer

[Common Class] Uses orbiting objects to fend off foes

  • +2 Scythes
  • +2 Barriers

Domain Extension

[Common] Increases the size of orbitals and their orbits

  • +35% Orbital size
  • +15% Movement speed
  • -10% Scythe damage

Faster Barriers

[Common]

  • +50% Barrier speed
  • +25% Health

Gravity Well

[Exotic]

  • +25% Speed
  • +25% Orbital speed
  • -15% Health

Sharper Scythes

[Uncommon]

  • +65% Scythe damage
  • -15% Damage

Bigger Barriers

[Scarce]

  • +2 Barriers
  • +35% Health

Twin Scythes

[Scarce]

  • +2 Scythes
  • -20% Scythe damage

Guardian

[Exotic Subclass] Requires Bigger Barriers and Twin Scythes Stalwart Defenders. Their barriers defend them from all bullets

  • +2 Barriers
  • +75% Health
  • +1 Block
  • +100% Barrier size
  • -4 Scythes

Healing Shield

[Uncommon] Requires Guardian Allies within your barriers are healed

  • +20/s Healing
  • +35% Health

Shield Spikes

[Rare] Requires Guardian When you block, your barriers deal damage based on your maximum health

  • +0.25s Block cooldown

Perfect Guard

[Epic] Requires Shield Spikes An impenetrable ring of light

  • +2 Barriers
  • +1 Block
  • +75% Barrier size

Harvester

[Uncommon Subclass] Requires Bigger Barriers and Twin Scythes Reapers of souls. Defense is not their concern

  • +2 Scythes
  • +20% Scythe speed (Scythes can hit once per rotation, so this is an attack speed buff)
  • -4 Barriers
  • +0.5s Block CD

Soul Scythe

[Rare] Requires Harvester Temporarily gain a scythe each time you get a kill (extra scythes last until the end of the round)

Death's Blade

[Rare] Requires Harvester Your scythes deal at least 15% of the target's current health

Harvest Sickle

[Uncommon] Requires Harvester

  • +1 Scythe
  • +10% Lifesteal

Dark Harvest

[Uncommon] Requires Harvest Sickle Lifesteal adds bonus damage to your scythes (100% lifesteal = +100% extra damage)

  • +25% Lifesteal

Stargazer

[Uncommon Subclass] Requires Bigger Barriers and Twin Scythes Gain a powerful comet that roams the map

  • +1 Comet
  • -1 Scythe

Coupled Comets

[Rare] Requires Stargazer

  • +1 Comet

Icemelt

[Scarce] Requires Stargazer Your comets grow larger the closer they are to you

  • +50% Comet damage

Stardust

[Scarce] Requires Stargazer Your comets leave damaging trails of stardust

  • +25% Comet speed

Stellar Impact

[Exotic] Requires Stargazer Your comets get bonus damage when moving quickly (Up to 50% damage multiplied by your comet speed stat)

Mirror Mage

Mirror Mage

[Uncommon Class] Reflect your bullets across the mirror (Your bullets are reflected horizontally across the screen)

  • -25% Damage

Polished Mirror

[Uncommon] Requires Mirror Mage See others' reflections (A preview of each other player is shown in each reflection segment based on your current cards)

  • +35% Projectile speed
  • +30% Movement speed
  • +1 Ammo

Prism

[Uncommon] Requires Mirror Mage Additionally refract your bullets across the prism (Your bullets are reflected vertically across the screen, for a total of 4 bullets)

  • -15% Damage

Reflection Replacement

[Uncommon] Requires Mirror Mage Reflect across the mirror and block when you take damage (3 second cooldown. This block triggers additional blocks)

  • +15% HP

Mirror Mind

[Common] Requires Reflection Replacement Swap minds with your reflection when you would cross the mirror

  • +35% Health
  • +30% Movement speed
  • +15% Jump height
  • +1 Jump

Fracture

[Uncommon] Requires Reflection Replacement Fracture the mirror when you take damage (Fracture deals damage based on your gun's damage and has 1 second duration)

  • +50% Health
  • +50% Gravity

Voidseer

[Uncommon Subclass] Requires Fracture Peer through the cracks in the mirror and into the beyond Press 'R' or DPad-Up to deal damage to yourself (1 damage)

  • +25% Life steal

Shatter

[Uncommon] Requires Voidseer

  • +1s Fracture duration
  • +30% Fracture size

Weakened Mirror

[Uncommon] Requires Voidseer Slip through the cracks more frequently

  • -50% Reflection CD

Forced Reflection

[Scarce] Requires Voidseer Players you shoot are sometimes reflected (50% chance) Be careful because they get a block after (This block does not trigger additional blocks)

  • +35% Health

Forced Refraction

[Uncommon] Requires Forced Reflection Players you shoot are sometimes refracted (50% chance. Independent of Forced Reflection) Be careful because they get a block after (This block does not trigger additional blocks, will stack with the Forced Reflection block)

  • +35% Health

Kaleido Witch

[Rare Subclass] Requires Prism and Mirror Mind Refract your bullets further within the kaleidoscope (Your bullets are additionally reflected across the 2 diagonals, for a total of 8 bullets)

  • No Bullet gravity
  • -25% Damage

Emerald Glitter

[Uncommon] Requires Kaleido Witch Some reflections poison enemies (2 of the 8 kaleidoscope sections)

  • +25% Poison damage (poison bullets deal 25% extra damage)

Ruby Dust

[Uncommon] Requires Kaleido Witch Some reflections dazzle enemies (2 of the 8 kaleidoscope sections)

Sapphire Shards

[Uncommon] Requires Kaleido Witch Some reflections chill enemies (2 of the 8 kaleidoscope sections)

Kaleido Party

[Rare] Requires Kaleido Witch Your bullets get an extra bounce for each remaining ammo you have (in addition to the bounce from this card)

  • +1 Bullet bounce
Knight

Knight

[Common Class] Replaces your gun with a sword. Projectile speed affects sword length

  • +25% Health
  • +15% Movement speed

Longsword

[Common] Requires Knight

  • +100% Projectile speed
  • -15% ATKSPD

Lunge

[Uncommon] Requires Knight Attacking with your sword launches you forwards.

  • +30% ATKSPD
  • +15% Movement speed
  • -15% Damage

Parry

[Scarce] Requires Knight You can block bullets with your sword

  • -15% Block CD
  • +15% Movement speed

Crusader

[Uncommon Subclass] Requires Parry Bear a shield as a holy warrior (Your shield is held in front of you as a physical barrier. It follows your aim direction at a moderate pace)

  • +50% Health
  • +15% Damage

Heavily Armored

[Common] Requires Crusader

  • +50% Health
  • -15% Movement speed

Shield Bash

[Uncommon] Requires Crusader Launch enemies with your shield when you block

  • +30% Damage
  • +0.25s Block CD

Divine Smite

[Uncommon] Requires Crusader Smite enemies through their block

  • +50% Damage
  • -15% ATKSPD

Absolute End

[Legendary] Requires Divine Smite Your sword kills unconditionally, bypassing even revivals

  • -30% ATKSPD

Spectre

[Rare Subclass] Requires Lunge Command a ghostly sword which strikes when you block

  • +30% Health
  • +25% Lifesteal
  • -15% ATKSPD

Ghostly Form

[Uncommon] Requires Spectre Step further into the other side

  • +30% Lifesteal
  • +15% Movement speed
  • +15% Bullet speed
  • +1 Jump
  • -15% Damage

Refine Blade

[Scarce] Requires Spectre

  • +50% Ghost blade size (additive)
  • +0.25s Block CD

Spectral Saber

[Uncommon] Requires Spectre Your sword can pierce through walls and hit multiple targets

  • +50% Bullet speed
  • -15% Damage

Phantom Lunge

[Rare] Requires Spectral Saber Lunging allows you to temporarily phase through walls. You will rapidly take damage if you stay inside a wall (25% max health/second)

  • +50% Lifesteal
  • +15% Health

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Classes for ROUNDS that leverage unique mechanics.

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