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6 changes: 3 additions & 3 deletions docs/beginner's-guide-to-qodot/building-maps.md
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Expand Up @@ -7,13 +7,13 @@ parent: Beginner's Guide to Qodot

{:toc}

If you don't have any map files or textures, and want to fully setup your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](qodotplugin.github.io/docs/beginner's-guide-to-qodot/trenchbroom-setup.html) first. Otherwise, continue reading.
If you don't have any map files or textures, and want to fully setup your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](/trenchbroom-setup.md) first. Otherwise, continue reading.

# Building Maps

## Building Basic Geometry

- With the plugin [installed and enabled](https://qodotplugin.github.io/docs/beginner's-guide-to-qodot/), Add a .map file to your project. It will import as a visible resource in your FileSystem dock.
- With the plugin [installed and enabled](/index.md), Add a .map file to your project. It will import as a visible resource in your FileSystem dock.

![](../../images/install-map.png)

Expand All @@ -40,7 +40,7 @@ If your map isn't building, try the following solutions:

# Loading Textures

This assumes your map already has textures. If you're starting from scratch, and want to unite your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](qodotplugin.github.io/docs/beginner's-guide-to-qodot/trenchbroom-setup.html).
This assumes your map already has textures. If you're starting from scratch, and want to unite your Godot project with your Trenchboom editor, read the page on [Trenchbroom Setup](/trenchbroom-setup.md).

## Using Loose Textures

Expand Down