Improve the sequence state builder #484
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In this PR, I address the issues discussed in issue 385. I made adjustments only to the existing
SequenceStateBuilderand did not yet start implementing a newPossessionStateBuilder.PICK_UPorCLAIM, as well as take-ons and successful interceptions, can now start a new sequence.Duels at the end of a sequence are handled correctly
When a sequence ends with a duel between two players, the lost duel is part of the old sequence and the winning duel is part of the new sequence.
Off-ball and generic events don't get a sequence id
Additionally, I ensured that sequence IDs increment consistently without skipping numbers.