Releases: Purukitto/simpleDungeonGenerator
Releases · Purukitto/simpleDungeonGenerator
v0.9.6
v0.9.5
Patch Changes
-
bdb8ecb: Change map object
- Instead of a 2D array of strings storing the tiles, it is now a 2D array of objects storing the tile object. This allows for more information to be stored about each tile, such as the tile's type, etc.
- Updated other functions to reflect this change
- Updated old functions to use the easily available information about each tile
Other changes
- Made proper use of isWall instead of using getTile
v0.9.4
v0.9.3
v0.9.2
v0.9.1
v0.9.0
v0.8.0
Minor Changes
-
de43056: Regions and doors for connections
- Fixes
- Removed uncessary tiles
- Fixed default values for main contructor
- Fixed room boundary function logic
- Added Regions logic
- All rooms and corridors are now part of a region
- Regions are connected by doors
- Small chance of regions to be connected by path
- Dead end removal logic improved
- Walls now default to " " instead of "#"
- Room tries now default to 150 instead of 50 (more rooms)
- Fixes