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15 changes: 10 additions & 5 deletions src/main/generated/assets/provihealth/lang/en_gb.json
Original file line number Diff line number Diff line change
@@ -1,13 +1,18 @@
{
"entry.provihealth.barEndColour": "Low Health Colour",
"entry.provihealth.barStartColour": "Full Health Colour",
"entry.provihealth.damageColour": "Damage Particle Colour",
"entry.provihealth.damageParticleTextColour": "Damage Text Colour",
"entry.provihealth.healingColour": "Healing Particle Colour",
"entry.provihealth.damageParticleTextColour": "Damage Text Colour",
"entry.provihealth.healingParticleTextColour": "Healing Text Colour",
"entry.provihealth.barDefaultStartColour": "Full Default/Passive Mob Health Colour",
"entry.provihealth.barNeutralStartColour": "Full Neutral Mob Health Colour",
"entry.provihealth.barHostileStartColour": "Full Hostile Mob Health Colour",
"entry.provihealth.barEndColour": "Low Health Colour",
"entry.provihealth.teamColours": "Use Team Colours",
"tooltip.provihealth.compatWorld": "Uses a different rendering program for in-world health bars. Only turn this on if shaders are preventing the bars from rendering.\nWarning: This option disables any colour-related settings for in-world health bars.",
"entry.provihealth.aggressionColours": "Use Entity Aggression Colours",

"tooltip.provihealth.gradient": "Whether or not the health bar will change colour as it gets lower.\nTurning this off sets the bar colour to the starting value.",
"tooltip.provihealth.compatWorld": "Uses a different rendering program for in-world health bars. Only turn this on if shaders are preventing the bars from rendering.\nWarning: This option disables any colour-related settings for in-world health bars.",
"tooltip.provihealth.tintBackground": "Applies the bar colour to the background as well.",
"tooltip.provihealth.teamColours": "Matches health bar colour to the entity's team if applicable.\nTeam colours will override colours from other settings.",
"tooltip.provihealth.tintBackground": "Applies the bar colour to the background as well."
"tooltip.provihealth.aggressionColours": "Matches health bar colour to the entity aggression type/level.\nAngered and Hostile mobs will use the Hostile aggression colours.\nNon-angered and Untamed Neutral/Angerable mobs will use the Neutral aggression colours\nPassive mobs will use the default colour.\nIf turned off, all mobs use the default colour."
}
147 changes: 82 additions & 65 deletions src/main/generated/assets/provihealth/lang/en_us.json
Original file line number Diff line number Diff line change
@@ -1,90 +1,107 @@
{
"category.provihealth.compat": "Compatibility",
"title.provihealth.config": "Provi's Health Bars",

"category.provihealth.general": "General",
"category.provihealth.health": "In-World",
"category.provihealth.hud": "HUD",
"category.provihealth.health": "In-World",
"category.provihealth.particles": "Particles",
"entity.provihealth.unknownPlayer": "[Invisible Player]",
"entry.provihealth.barEndColour": "Low Health Colour",
"entry.provihealth.barScale": "Bar Size",
"entry.provihealth.barStartColour": "Full Health Colour",
"category.provihealth.compat": "Compatibility",

"subcategory.provihealth.boss": "Bosses",
"subcategory.provihealth.hostile": "Hostile Mobs",
"subcategory.provihealth.player": "Players",
"subcategory.provihealth.other": "Non-Hostile Mobs",

"entry.provihealth.hudDuration": "HUD Duration",
"entry.provihealth.blacklist": "Blacklist",
"entry.provihealth.boss": "Boss Display",
"entry.provihealth.compatHud": "HUD Paperdoll Render Mode",
"entry.provihealth.compatText": "In-World Health Bar SeeThrough Text Mode",
"entry.provihealth.compatWorld": "In-World Health Bar Shader Compatibility",
"entry.provihealth.damageAlpha": "Damage Particle Alpha",
"entry.provihealth.damageColour": "Damage Particle Color",
"entry.provihealth.damageParticleTextColour": "Damage Text Color",
"entry.provihealth.damageParticles": "Show Damage Particles",
"entry.provihealth.gradient": "Dynamic Bar Color",
"entry.provihealth.healingAlpha": "Healing Particle Alpha",
"entry.provihealth.healingColour": "Healing Particle Color",
"entry.provihealth.healingParticleTextColour": "Healing Text Color",
"entry.provihealth.healingParticles": "Show Healing Particles",
"entry.provihealth.healthBar": "Health Bar Visibility",
"entry.provihealth.hostile": "Hostile Mob Display",
"entry.provihealth.hudDuration": "HUD Duration",
"entry.provihealth.player": "Player Display",
"entry.provihealth.other": "Non-Hostile Mob Display",
"entry.provihealth.healthBar": "Health Bar Visibility",
"entry.provihealth.targetOverride": "Show On Target",
"entry.provihealth.hudGlide": "Glide Speed",
"entry.provihealth.hudOffsetX": "HUD Position",
"entry.provihealth.hudOffsetY": "HUD Offset Y",
"entry.provihealth.showIcon": "Show Group Icon",
"entry.provihealth.hudPortraits": "Use Custom HUD Portraits",
"entry.provihealth.hudStatuses": "Show Status Effects",
"entry.provihealth.hudTitles": "Show Titles On HUD",
"entry.provihealth.worldText": "Show Health Value",
"entry.provihealth.maxDistance": "Maximum Render Distance",
"entry.provihealth.maxParticleDistance": "Particle Render Distance",
"entry.provihealth.other": "Non-Hostile Mob Display",
"entry.provihealth.overrideLabels": "Replace Nameplates",
"entry.provihealth.barScale": "Bar Size",
"entry.provihealth.hudOffsetY": "HUD Offset Y",
"entry.provihealth.hudTitles": "Show Titles On HUD",
"entry.provihealth.damageParticles": "Show Damage Particles",
"entry.provihealth.healingParticles": "Show Healing Particles",
"entry.provihealth.killText": "Spawn Kill/Insta-kill text",
"entry.provihealth.damageColour": "Damage Particle Color",
"entry.provihealth.healingColour": "Healing Particle Color",
"entry.provihealth.particleScale": "Particle Size",
"entry.provihealth.particleTextShadow": "Text Shadow",
"entry.provihealth.damageParticleTextColour": "Damage Text Color",
"entry.provihealth.healingParticleTextColour": "Healing Text Color",
"entry.provihealth.particleType": "Particle Movement",
"entry.provihealth.player": "Player Display",
"entry.provihealth.showIcon": "Show Group Icon",
"entry.provihealth.targetOverride": "Show On Target",
"entry.provihealth.teamColours": "Use Team Colors",
"entry.provihealth.tintBackground": "Tint Background",
"entry.provihealth.worldOffsetY": "Health Bar Offset Y",
"entry.provihealth.maxParticleDistance": "Particle Render Distance",
"entry.provihealth.hudOffsetX": "HUD Position",
"entry.provihealth.gradient": "Dynamic Bar Color",
"entry.provihealth.barDefaultStartColour": "Full Default/Passive Mob Health Color",
"entry.provihealth.barNeutralStartColour": "Full Neutral Mob Health Color",
"entry.provihealth.barHostileStartColour": "Full Hostile Mob Health Color",
"entry.provihealth.barEndColour": "Low Health Color",
"entry.provihealth.overrideLabels": "Replace Nameplates",
"entry.provihealth.worldShadows": "Text Shadow",
"entry.provihealth.worldText": "Show Health Value",
"entry.provihealth.compatText": "In-World Health Bar SeeThrough Text Mode",
"entry.provihealth.compatWorld": "In-World Health Bar Shader Compatibility",
"entry.provihealth.worldOffsetY": "Health Bar Offset Y",
"entry.provihealth.worldTitles": "Show Titles In World",
"enum.provihealth.always_hide": "Hide",
"enum.provihealth.always_show": "Show",
"entry.provihealth.damageAlpha": "Damage Particle Alpha",
"entry.provihealth.healingAlpha": "Healing Particle Alpha",
"entry.provihealth.compatHud": "HUD Paperdoll Render Mode",
"entry.provihealth.hudStatuses": "Show Status Effects",
"entry.provihealth.tintBackground": "Tint Background",
"entry.provihealth.teamColours": "Use Team Colors",
"entry.provihealth.aggressionColours": "Use Entity Aggression Colors",

"enum.provihealth.full": "Full",
"enum.provihealth.gravity": "Has Gravity",
"enum.provihealth.portrait_only": "Portrait Only",
"enum.provihealth.none": "None",

"enum.provihealth.always_show": "Show",
"enum.provihealth.hide_if_full": "Hide When Full",
"enum.provihealth.hudportraitcompatmode.compat": "Compatibility",
"enum.provihealth.hudportraitcompatmode.none": "None",
"enum.provihealth.hudportraitcompatmode.standard": "Standard",
"enum.provihealth.always_hide": "Hide",

"enum.provihealth.rising": "Rising",
"enum.provihealth.gravity": "Has Gravity",
"enum.provihealth.static": "None",

"enum.provihealth.left": "Left",
"enum.provihealth.none": "None",
"enum.provihealth.portrait_only": "Portrait Only",
"enum.provihealth.right": "Right",
"enum.provihealth.rising": "Rising",
"enum.provihealth.seethroughtext.full": "SeeThrough Text/Shadows",
"enum.provihealth.seethroughtext.none": "Normal Text/Shadows",

"enum.provihealth.seethroughtext.standard": "SeeThrough Text, Normal Shadows",
"enum.provihealth.static": "None",
"resource.provihealth.rounded_bars": "Rounded Bars",
"resource.provihealth.rounded_bars.description": "Round-styled healthbars.",
"resource.provihealth.square_bars": "Square Bars",
"resource.provihealth.square_bars.description": "Square-styled healthbars.",
"subcategory.provihealth.boss": "Bosses",
"subcategory.provihealth.hostile": "Hostile Mobs",
"subcategory.provihealth.other": "Non-Hostile Mobs",
"subcategory.provihealth.player": "Players",
"title.provihealth.config": "Provi's Health Bars",
"tooltip.provihealth.compatText": "SeeThrough Text is any text that is visible through walls, this includes player nameplates.\nThis setting only applies when Replace Nameplates is active.\nSeeThrough Text-Shadows break easily in both vanilla and heavily modded environments. Change this setting if overridden nameplates render wrong.\nIf this setting does not solve the shadow issue, then disable text-shadows in the In-World menu.",
"tooltip.provihealth.compatWorld": "Uses a different rendering program for in-world health bars. Only turn this on if shaders are preventing the bars from rendering.\nWarning, This option disables any color-related settings for in-world health bars.",
"tooltip.provihealth.glide": "Determines how quickly the health bar will slide from its old value to new values.\nWarning, Very low values will prevent the health bar visual from catching up with the true value.",
"tooltip.provihealth.gradient": "Whether or not the health bar will change color as it gets lower.\nTurning this off sets the bar color to the starting value.",
"enum.provihealth.seethroughtext.none": "Normal Text/Shadows",
"enum.provihealth.seethroughtext.full": "SeeThrough Text/Shadows",

"enum.provihealth.hudportraitcompatmode.standard": "Standard",
"enum.provihealth.hudportraitcompatmode.compat": "Compatibility",
"enum.provihealth.hudportraitcompatmode.none": "None",

"tooltip.provihealth.hudDuration": "How many ticks the HUD display will linger for when not targeting a mob.",
"tooltip.provihealth.hudOffsetY": "As a percentage of the window height.",
"tooltip.provihealth.targetOverride": "Always render health bar when targeting a mob of this type.",
"tooltip.provihealth.glide": "Determines how quickly the health bar will slide from its old value to new values.\nWarning: Very low values will prevent the health bar visual from catching up with the true value.",
"tooltip.provihealth.hudPortraits": "Allows mobs to have different HUD portraits based on their group or type.",
"tooltip.provihealth.hudTitles": "Allows other mods to show text under the HUD portrait.",
"tooltip.provihealth.maxDistance": "Mobs beyond this distance will not render health bars.",
"tooltip.provihealth.overrideLabels": "When true health bar text will include the name of the mob and nameplates will not be rendered.\nWhen false health bar text will only show the health values, and the bar will move upwards when a nameplate is being rendered.\nWarning, Only the name of the mob is added to the health bar, if a mod/plugin/scoreboard adds additional lines of text to the nameplate then that text will be lost.",
"tooltip.provihealth.targetOverride": "Always render health bar when targeting a mob of this type.",
"tooltip.provihealth.teamColours": "Matches health bar color to the entity's team if applicable.\nTeam colors will override colors from other settings.",
"tooltip.provihealth.hudOffsetY": "As a percentage of the window height.",
"tooltip.provihealth.gradient": "Whether or not the health bar will change color as it gets lower.\nTurning this off sets the bar color to the starting value.",
"tooltip.provihealth.overrideLabels": "When true health bar text will include the name of the mob and nameplates will not be rendered.\nWhen false health bar text will only show the health values, and the bar will move upwards when a nameplate is being rendered.\nWarning: Only the name of the mob is added to the health bar, if a mod/plugin/scoreboard adds additional lines of text to the nameplate then that text will be lost.",
"tooltip.provihealth.compatText": "SeeThrough Text is any text that is visible through walls, this includes player nameplates.\nThis setting only applies when Replace Nameplates is active.\nSeeThrough Text-Shadows break easily in both vanilla and heavily modded environments. Change this setting if overridden nameplates render wrong.\nIf this setting does not solve the shadow issue, then disable text-shadows in the In-World menu.",
"tooltip.provihealth.compatWorld": "Uses a different rendering program for in-world health bars. Only turn this on if shaders are preventing the bars from rendering.\nWarning: This option disables any color-related settings for in-world health bars.",
"tooltip.provihealth.hudTitles": "Allows other mods to show text under the HUD portrait.",
"tooltip.provihealth.worldTitles": "Allows other mods to show text above the in-world health bars.",
"tooltip.provihealth.tintBackground": "Applies the bar color to the background as well.",
"tooltip.provihealth.worldTitles": "Allows other mods to show text above the in-world health bars."
"tooltip.provihealth.teamColours": "Matches health bar color to the entity's team if applicable.\nTeam colors will override colors from other settings.",
"tooltip.provihealth.aggressionColours": "Matches health bar color to the entity aggression type/level.\nAngered and Hostile mobs will use the Hostile aggression colors.\nNon-angered and Untamed Neutral/Angerable mobs will use the Neutral aggression colors\nPassive mobs will use the default color.\nIf turned off, all mobs use the default color.",

"entity.provihealth.unknownPlayer": "[Invisible Player]",

"resource.provihealth.rounded_bars": "Rounded Bars",
"resource.provihealth.rounded_bars.description": "Round-styled healthbars.",
"resource.provihealth.square_bars": "Square Bars",
"resource.provihealth.square_bars.description": "Square-styled healthbars."
}
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