Improvements & additions for reinforcement aircraft spawn logic#2286
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Starkku wants to merge 2 commits into
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Improvements & additions for reinforcement aircraft spawn logic#2286Starkku wants to merge 2 commits into
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TaranDahl
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SpawnDistanceFromTarget&SpawnHeightto paradrop planes (with and without Ares)SpawnFromEdge&RetreatToEdgeto control which edge of the map planes spawn from / retreat to.Note: SpawnDistanceFromTarget/SpawnHeight for spy planes and airstrike aircraft was already implemented prior to this PR, full documentation is included because the wording/formatting was updated.
Reinforcement aircraft spawn settings
(Elite)AirstrikeTeamTypeorType=SpyPlane/Paradrop/AmerParadropsuperweapons.SpawnFromEdgeandRetreatToEdgecan be used to customize the edge of map from where the aircraft spawns and where it retreats to, respectively. Defaults to the owner's edge of the map which is determined based on base location and other factors.SpawnDistanceFromTargetcan be used to set fixed spawn distance from target instead of at edge of map. The approach direction is still determined by the edge where it would've otherwise spawned. Negative values will invert the direction.SpawnHeightcan be used to override the initial height of the aircraft, which defaults toFlightLevel, or if not set then[General] -> FlightLevel.In
rulesmd.ini: