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bc4adeb
[cn] update
DeathFishAtEase Jul 6, 2025
ca2549f
[cn] update
DeathFishAtEase Jul 6, 2025
d65b7a1
[cn] update
DeathFishAtEase Jul 6, 2025
c41e97d
[cn] update
DeathFishAtEase Jul 6, 2025
26e7a8c
[cn]
DeathFishAtEase Jul 6, 2025
9ed69a7
[en] improve & fix [cn] update
DeathFishAtEase Jul 6, 2025
dafa060
[cn] update
DeathFishAtEase Jul 7, 2025
aac3391
[en] improve
DeathFishAtEase Jul 7, 2025
6e0ca3e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
b4174b0
[Warhead] -> SplashList= ; default to ...
DeathFishAtEase Jul 7, 2025
b45c272
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 7, 2025
7aa32aa
[cn] fix
DeathFishAtEase Jul 8, 2025
963f985
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 8, 2025
4388df4
[cn] update
DeathFishAtEase Jul 8, 2025
e54597c
[cn] fix
DeathFishAtEase Jul 9, 2025
a89e614
[cn] fix
DeathFishAtEase Jul 13, 2025
8f37788
Fix the error introduced in # 1204.
DeathFishAtEase Jul 13, 2025
3231e79
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
9888335
[cn] update
DeathFishAtEase Jul 13, 2025
5d6a290
[cn] update
DeathFishAtEase Jul 13, 2025
73fdbdc
[cn] update
DeathFishAtEase Jul 13, 2025
4261b64
[cn] update
DeathFishAtEase Jul 13, 2025
640af2b
[cn] update
DeathFishAtEase Jul 13, 2025
87b3d2c
[en] fix [cn] update
DeathFishAtEase Jul 13, 2025
33b30ed
[cn] update
DeathFishAtEase Jul 13, 2025
b7f7dd2
[en] & [cn] improve
DeathFishAtEase Jul 13, 2025
6fff327
Update Fixed-or-Improved-Logics.md
TaranDahl Jul 13, 2025
544b3d2
[cn] improve
DeathFishAtEase Jul 13, 2025
27bda78
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 13, 2025
95ea2df
[en] Some entries have just been added to release 0.4 version
DeathFishAtEase Jul 13, 2025
8e0085b
[en] and more
DeathFishAtEase Jul 13, 2025
24a463f
[cn] fix
DeathFishAtEase Jul 16, 2025
dea7744
[cn] fix
DeathFishAtEase Jul 18, 2025
a7aedb1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 19, 2025
0a863d4
[cn] update
DeathFishAtEase Jul 19, 2025
bf64131
[cn] update
DeathFishAtEase Jul 20, 2025
f9c4e91
[en] improve [cn] update
DeathFishAtEase Jul 20, 2025
2bc0cc0
[cn] update
DeathFishAtEase Jul 20, 2025
e529ec1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
55171d7
Fix(ed) the issue -> Fix(ed) an issue
DeathFishAtEase Jul 20, 2025
2083200
[en] fix [cn] update
DeathFishAtEase Jul 20, 2025
8afaac0
Four Example GIFs
DeathFishAtEase Jul 20, 2025
36e1903
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 20, 2025
1513565
Attempt to add attachments
DeathFishAtEase Jul 22, 2025
5363490
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 23, 2025
1929086
[en] fix & [cn] update
DeathFishAtEase Jul 23, 2025
ac77bb2
try *Attempt to add attachments* again
DeathFishAtEase Jul 23, 2025
785cefc
Update `VoxelLightSourceComparison2.png` to an uncompressed version (…
DeathFishAtEase Jul 23, 2025
8d0a8c4
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 26, 2025
a839237
add link
DeathFishAtEase Jul 26, 2025
022c61f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Jul 27, 2025
bfc0ada
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 1, 2025
b5b8d25
[cn] update
DeathFishAtEase Aug 1, 2025
809cc89
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
e33bfd0
[cn] update
DeathFishAtEase Aug 3, 2025
4a64fdc
Make 'and/or' more in line with Chinese customs.
DeathFishAtEase Aug 3, 2025
307ce46
Alignment issue
DeathFishAtEase Aug 3, 2025
4b72afb
Instructions for improving FlakScatter distance customization
DeathFishAtEase Aug 3, 2025
189583e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
49c4d78
[cn] update
DeathFishAtEase Aug 3, 2025
6d7e670
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 3, 2025
1e738c1
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 9, 2025
eeb7184
[en&cn][Fix] Add missing equal sign in iniblock.
DeathFishAtEase Aug 9, 2025
c0f8a66
[cn] update
DeathFishAtEase Aug 9, 2025
05691e0
[cn] update
DeathFishAtEase Aug 9, 2025
f95d94e
[cn] fix
DeathFishAtEase Aug 9, 2025
f86e256
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
b16d037
[en] add link [cn] update
DeathFishAtEase Aug 10, 2025
c778156
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 10, 2025
58636db
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 15, 2025
f5e101a
[cn] update
DeathFishAtEase Aug 15, 2025
57713ef
[cn] update
DeathFishAtEase Aug 15, 2025
cb56b39
[cn] update
DeathFishAtEase Aug 15, 2025
1cc71dd
Move `Turret Response` to the correct location
DeathFishAtEase Aug 15, 2025
b4e67f1
fix - #1808
DeathFishAtEase Aug 16, 2025
ee7b32f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
3e77f4a
[cn] update
DeathFishAtEase Aug 17, 2025
55de27c
[cn] update
DeathFishAtEase Aug 17, 2025
6dfb66f
[cn] update
DeathFishAtEase Aug 17, 2025
45adfbe
[cn] update
DeathFishAtEase Aug 17, 2025
12efbe2
`The logic below` -> `The logic above`
DeathFishAtEase Aug 17, 2025
12d7020
[en] Correct sorting and [Sync] YRpp
DeathFishAtEase Aug 17, 2025
7a7e938
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 17, 2025
ef15a3c
Change the incorrectly used Chinese single quotation marks to English…
DeathFishAtEase Aug 17, 2025
56d3407
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 24, 2025
7cd926f
[cn] update
DeathFishAtEase Aug 25, 2025
17e106b
[cn] update
DeathFishAtEase Aug 25, 2025
ef7340c
[en] fix & [cn] update
DeathFishAtEase Aug 25, 2025
754aaff
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 25, 2025
18d84f9
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
3a7bbe3
[cn] update
DeathFishAtEase Aug 31, 2025
7aea419
[en] fix & improve
DeathFishAtEase Aug 31, 2025
d113450
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Aug 31, 2025
1f88622
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 7, 2025
87042db
[en] fix
DeathFishAtEase Sep 7, 2025
a381f57
[cn] update
DeathFishAtEase Sep 7, 2025
1e27cf4
[cn] update
DeathFishAtEase Sep 7, 2025
cd5e3c9
[cn] update
DeathFishAtEase Sep 7, 2025
9c6d43a
[cn] update
DeathFishAtEase Sep 7, 2025
5227a5c
[cn] update
DeathFishAtEase Sep 7, 2025
ebbfbac
[cn] update
DeathFishAtEase Sep 7, 2025
6f24215
[cn] update
DeathFishAtEase Sep 7, 2025
a4261cf
[cn] update
DeathFishAtEase Sep 7, 2025
f1e4a6e
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 7, 2025
c4c9516
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 12, 2025
8358fbe
Add couple of missing phobos fixes to changelog
DeathFishAtEase Sep 12, 2025
47f4762
customized warp anim tweak
DeathFishAtEase Sep 12, 2025
c1303da
Refactor IsSimpleDeployer pathfinding/cursor checks
DeathFishAtEase Sep 12, 2025
bcad452
[cn] update
DeathFishAtEase Sep 12, 2025
85380d0
[cn] update
DeathFishAtEase Sep 12, 2025
9747394
[cn] update
DeathFishAtEase Sep 12, 2025
c8818f0
[cn] update
DeathFishAtEase Sep 14, 2025
942dd4b
[cn] update
DeathFishAtEase Sep 14, 2025
9139c56
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 14, 2025
745e094
[cn] update
DeathFishAtEase Sep 14, 2025
a97f936
[cn] update
DeathFishAtEase Sep 14, 2025
6f1b8f1
[cn] update
DeathFishAtEase Sep 14, 2025
a6a5e7a
[cn] update
DeathFishAtEase Sep 14, 2025
41675bb
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 14, 2025
9174615
Format correction
DeathFishAtEase Sep 22, 2025
10a0dc1
Add migration information related to `[TechnoType] -> WarpAway`
DeathFishAtEase Sep 22, 2025
2de9eb2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 22, 2025
dd3f81b
`Unlimbo Detonate (Warhead)` -> `去虚拟化弹头`
DeathFishAtEase Sep 25, 2025
ae60827
Notes related to the file format used by SelectBox
DeathFishAtEase Sep 25, 2025
5a4e624
Change the description object of the `[TechnoType] -> WarpAway=` migr…
DeathFishAtEase Sep 26, 2025
41dc237
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Sep 28, 2025
985e610
[en] *Phobos fixes* should not be mentioned in Fixed-or-Improved-Logics
DeathFishAtEase Sep 28, 2025
67e3965
[cn] update
DeathFishAtEase Sep 28, 2025
3f01a1d
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 5, 2025
94944e2
[cn] update
DeathFishAtEase Oct 5, 2025
98747ff
[cn] update
DeathFishAtEase Oct 5, 2025
780dbfd
[cn] update
DeathFishAtEase Oct 5, 2025
db65b89
[cn] fix
DeathFishAtEase Oct 5, 2025
ae50f01
[cn] update
DeathFishAtEase Oct 5, 2025
6b302e7
[cn] update
DeathFishAtEase Oct 5, 2025
bdf6207
Merge branch 'develop' into dev-docs
DeathFishAtEase Oct 5, 2025
734dbd2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 12, 2025
f412c25
[en] improve & fix [cn] update
DeathFishAtEase Oct 12, 2025
5448404
[cn] update
DeathFishAtEase Oct 12, 2025
cbf3e47
[cn] update
DeathFishAtEase Oct 12, 2025
9fd782f
[cn] update
DeathFishAtEase Oct 12, 2025
30cb17d
[en] improve & fix [cn] update
DeathFishAtEase Oct 12, 2025
d86822c
[cn] update
DeathFishAtEase Oct 12, 2025
a51bb77
[cn] update
DeathFishAtEase Oct 12, 2025
9070313
[cn] update
DeathFishAtEase Oct 12, 2025
fb8b5a5
词汇:Trajectory:`轨迹` -> `弹道`
DeathFishAtEase Oct 12, 2025
7509af4
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 18, 2025
6ec3fcf
[cn] update
DeathFishAtEase Oct 18, 2025
ad9a7fe
[en] fix [cn] update
DeathFishAtEase Oct 18, 2025
a24eade
[cn] improve
DeathFishAtEase Oct 19, 2025
90913b0
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 20, 2025
a28bfc0
[cn] update
DeathFishAtEase Oct 20, 2025
8676b3a
[en] fix [cn] update
DeathFishAtEase Oct 20, 2025
58d5a77
[en & cn] Ares' InitialPayload has been fixed
DeathFishAtEase Oct 20, 2025
d8e4c9a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 20, 2025
d94a888
[en] fix [cn] update
DeathFishAtEase Oct 20, 2025
15f07f7
"Hide health bars"->"Custom health bars display"
DeathFishAtEase Oct 21, 2025
0a1e504
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 22, 2025
1a77336
[cn] update
DeathFishAtEase Oct 22, 2025
8bd41dd
[cn] update
DeathFishAtEase Oct 22, 2025
91e8952
[en] fix `evevything`→`everything`
DeathFishAtEase Oct 23, 2025
7cd4b71
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 25, 2025
89fd9eb
[cn] update
DeathFishAtEase Oct 25, 2025
d6b14d6
[en] improve & [cn] update
DeathFishAtEase Oct 25, 2025
ce906dc
[en] improve & [cn] update
DeathFishAtEase Oct 25, 2025
7370189
[cn] update
DeathFishAtEase Oct 25, 2025
c36a200
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Oct 29, 2025
af1bd71
[cn] update
DeathFishAtEase Oct 29, 2025
3d5010d
[en] `infantries` and `aircrafts`
DeathFishAtEase Oct 29, 2025
7ed0156
structures that spawn~~s~~
DeathFishAtEase Oct 29, 2025
8913894
[en] The respawn logic takeover to reduce lags is included in v0.4.
DeathFishAtEase Oct 29, 2025
eb5fc67
same
DeathFishAtEase Oct 29, 2025
7226783
[cn] fix
DeathFishAtEase Oct 29, 2025
c8d39bd
[en] `Fix` or `Fixed`
DeathFishAtEase Oct 29, 2025
91c779a
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 2, 2025
3eb78bb
[cn] fix
DeathFishAtEase Nov 2, 2025
a734ed2
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 4, 2025
13831a9
[en] 125 Build At...
DeathFishAtEase Nov 4, 2025
a50838e
[cn] update
DeathFishAtEase Nov 4, 2025
efbf42a
[cn] update
DeathFishAtEase Nov 4, 2025
f0c7a9c
[en] improve [cn] update
DeathFishAtEase Nov 4, 2025
6e20dac
move to vanilla fixes (from with other extensions)
DeathFishAtEase Nov 4, 2025
71bb0f0
[en] move & [cn] update
DeathFishAtEase Nov 4, 2025
30a26dd
[en] fix
DeathFishAtEase Nov 4, 2025
6b7ffc1
Spaces before and after links
DeathFishAtEase Nov 5, 2025
a5f55ed
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 9, 2025
2cdfbf9
[en] fix & [cn] update
DeathFishAtEase Nov 9, 2025
3ecda06
[en] fix & [cn] update
DeathFishAtEase Nov 9, 2025
568eb10
`钻地`→`潜地`
DeathFishAtEase Nov 9, 2025
32b62e8
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 9, 2025
6222ca2
共用 `切`→`且` 保存过于...
DeathFishAtEase Nov 11, 2025
396891b
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 16, 2025
21dd3cb
[cn] update
DeathFishAtEase Nov 16, 2025
e6dda7d
[cn] update
DeathFishAtEase Nov 16, 2025
8bd529a
[cn] update
DeathFishAtEase Nov 16, 2025
5df7cb5
[cn] update
DeathFishAtEase Nov 16, 2025
926e5f9
[cn] update
DeathFishAtEase Nov 16, 2025
09456f1
[cn] update
DeathFishAtEase Nov 16, 2025
82edf98
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 17, 2025
471b8da
[cn] update
DeathFishAtEase Nov 17, 2025
5b0ab65
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 21, 2025
ed19929
[cn] update
DeathFishAtEase Nov 21, 2025
cf3d239
[en] improve & [cn] update
DeathFishAtEase Nov 21, 2025
d2c9ab3
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 22, 2025
b15abfe
[cn] update
DeathFishAtEase Nov 22, 2025
f40ffec
[en] improve & [cn] update
DeathFishAtEase Nov 22, 2025
ad3ef23
[en] improve & [cn] update
DeathFishAtEase Nov 22, 2025
7ce6064
`lasertrail type`→`LaserTrailType`
DeathFishAtEase Nov 22, 2025
93a0dc8
`SensorsSight` with `AU`
DeathFishAtEase Nov 23, 2025
056ade7
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 23, 2025
473d7b1
[en] fix
DeathFishAtEase Nov 23, 2025
1f8c2b6
[cn] update
DeathFishAtEase Nov 23, 2025
ebd5e3e
[cn] update
DeathFishAtEase Nov 23, 2025
95d648f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 25, 2025
45329fa
[cn] update
DeathFishAtEase Nov 25, 2025
1a6c05d
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 25, 2025
b68c07b
[cn] update
DeathFishAtEase Nov 25, 2025
7c09fe7
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Nov 26, 2025
ad2457d
[cn] update
DeathFishAtEase Nov 26, 2025
d68a86f
Merge branch 'develop' into dev-docs
DeathFishAtEase Nov 29, 2025
f8a6005
[en] fix & [cn] update
DeathFishAtEase Nov 29, 2025
93ccd5c
`声称`→`生成`
DeathFishAtEase Nov 29, 2025
091e0fb
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 1, 2025
31b8ae3
`结构`→`建筑`
DeathFishAtEase Dec 1, 2025
229ea2c
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 5, 2025
f1611aa
[cn] update
DeathFishAtEase Dec 5, 2025
b39509b
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 6, 2025
d9ce62a
[cn] update
DeathFishAtEase Dec 6, 2025
5ccaa98
[cn] update
DeathFishAtEase Dec 6, 2025
a1be09e
[cn] update
DeathFishAtEase Dec 6, 2025
323e539
move two feature to the correct position
DeathFishAtEase Dec 6, 2025
1329ac1
Document organization
DeathFishAtEase Dec 7, 2025
cf61b5f
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 7, 2025
7a27c57
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 9, 2025
ffb08ce
[en] improve & [cn] update
DeathFishAtEase Dec 9, 2025
60054b8
[cn] update
DeathFishAtEase Dec 9, 2025
8dd024d
[cn] update
DeathFishAtEase Dec 9, 2025
036ebba
remove Phobos fix - AllowAirstrike
DeathFishAtEase Dec 9, 2025
ad71caf
Move 5 vanilla fixes to correctly position
DeathFishAtEase Dec 9, 2025
ffbc5f7
Avoid cutting off the description of CnCNet Spawner
DeathFishAtEase Dec 9, 2025
ecdbf45
fix link - `Shrapnel.UseWeaponTargeting`
DeathFishAtEase Dec 10, 2025
0085d0c
`Tint Intensity`→`Tint.Intensity`
DeathFishAtEase Dec 10, 2025
589b4ef
Fix the directional error issue of cross-page double-linked text.
DeathFishAtEase Dec 10, 2025
2540e05
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 11, 2025
cad0ac8
[cn] update
DeathFishAtEase Dec 11, 2025
b9b2ed9
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 12, 2025
f416ea4
[en] improve & [cn] update
DeathFishAtEase Dec 12, 2025
663ff76
[cn] update
DeathFishAtEase Dec 12, 2025
52eb158
Merge remote-tracking branch 'Phobos-developers/develop' into dev-docs
DeathFishAtEase Dec 14, 2025
aacd47e
[cn] update
DeathFishAtEase Dec 14, 2025
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32 changes: 17 additions & 15 deletions docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -217,7 +217,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed an issue that game crashes when spawnee has been removed and is not real dead.
- Separated the AirstrikeClass pointer between the attacker/aircraft and the target to avoid erroneous overwriting issues.
- Fixed the bug that buildings will always be tinted as airstrike owner.
- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it.
- Fixed an issue where computer players did not search for new enemies after defeating them or forming alliances with them.
- Fixed the bug that infantry ignored `Passengers` and `SizeLimit` when entering buildings.
- Fixed `VoiceDeploy` not played, when deployed through hot-key/command bar.
Expand Down Expand Up @@ -260,6 +259,11 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- `DeployingAnim` using unit drawer now also tint accordingly with the unit.
- Fixed an issue that jumpjets in air can not correctly spawn missiles.
- Fixed an issue that the currently hovered planning node not update up-to-date, such as using hotkeys to select technos.
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range.
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range.
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked.
- Fixed an issue that technos head to building's dock even they are not going to dock.
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
- Fixed an issue that infantry walking through a cell containing a tree would cause it to be impassable to other houses.
- Fixed the bug that techno unit will draw with ironcurtain and airstrike color and intensity who disguised as terrain or overlay.
- Fixed an issue that the AI would enter a combat state when its building receiving damage from friendly units or damage not greater than 0.
Expand Down Expand Up @@ -302,24 +306,20 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- 1000 save files are supported, from `SVGM_000.NET` to `SVGM_999.NET`. When the limit is reached, the game will overwrite the latest save file.
- The previous `SVGM_XXX.NET` files are cleaned up before first copy if it's a new game, otherwise the highest numbered `SVGM_XXX.NET` file is found and the index is incremented, if possible.
- The game also automatically copies `spawn.ini` to the save folder as `spawnSG.ini` when saving a game.

```{note}
The described behavior is a replica of and is compliant with XNA CnCNet Client's multiplayer save game support.
```

```{note}
At the moment this is only useful if you use a version of [YRpp Spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer saves support (along with [XNA CnCNet Client](https://github.com/CnCNet/xna-cncnet-client)).
```

- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle`.
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range.
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range.
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked.
- Fixed an issue that technos head to building's dock even they are not going to dock.
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect.
- Fixed the bug that building with `CloningFacility=true` and `WeaponsFactory=true` may cloning multiple vehicles and then they get stuck.
- Fixed a bug introduced by Ares where building types that have `UndeploysInto` cannot display `AltCameo` or `AltCameoPCX` even when you infiltrate enemy buildings with `Factory=UnitType`.

```{note}
The described behavior is a replica of and is compliant with XNA CnCNet Client's multiplayer save game support.
```

```{note}
At the moment this is only useful if you use a version of [YRpp Spawner](https://github.com/CnCNet/yrpp-spawner) with multiplayer saves support (along with [XNA CnCNet Client](https://github.com/CnCNet/xna-cncnet-client)).
```

## Newly added global settings

```{note}
Expand Down Expand Up @@ -1131,9 +1131,11 @@ ProneSpeed.NoCrawls=1.5 ; floating point value, multiplier
[SOMEINFANTRY] ; InfantryType
ProneSpeed= ; floating point value, multiplier, by default, use the corresponding global value according to Crawls
```

<!--
## Overlays
-->

## Particle systems

### Fire particle target coordinate adjustment when firer rotates
Expand Down Expand Up @@ -1255,7 +1257,7 @@ BallisticScatter.Max= ; floating point value, distance in cells
*Shrapnel appearing against ground & buildings in [Project Phantom](https://www.moddb.com/mods/project-phantom)*

- `ShrapnelWeapon` can now be triggered against ground & buildings via `Shrapnel.AffectsGround` and `Shrapnel.AffectsBuildings`.
- Setting `Shrapnel.UseWeaponTargeting` now allows weapon target filtering to be enabled for `ShrapnelWeapon`. Target's `LegalTarget` setting, Warhead `Verses` against `Armor` as well as `ShrapnelWeapon` [weapon targeting filters](#weapon-targeting-filter) & [AttachEffect filters](#attached-effects) will be checked.
- Setting `Shrapnel.UseWeaponTargeting` now allows weapon target filtering to be enabled for `ShrapnelWeapon`. Target's `LegalTarget` setting, Warhead `Verses` against `Armor` as well as `ShrapnelWeapon` [weapon targeting filters](New-or-Enhanced-Logics.md#weapon-targeting-filter) & [AttachEffect filters](New-or-Enhanced-Logics.md#attached-effects) will be checked.
- Do note that this overrides the normal check of only allowing shrapnels to hit non-allied objects. Use `CanTargetHouses=enemies` to manually enable this behaviour again.

In `rulesmd.ini`:
Expand Down
13 changes: 8 additions & 5 deletions docs/New-or-Enhanced-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -1484,7 +1484,7 @@ Convert.ComputerToHuman= ; TechnoType

### Custom tint on TechnoTypes

- A tint effect similar to that used by Iron Curtain / Force Shield or `Psychedelic=true` Warheads can be applied to TechnoTypes naturally by setting `Tint.Color` and/or `Tint Intensity`.
- A tint effect similar to that used by Iron Curtain / Force Shield or `Psychedelic=true` Warheads can be applied to TechnoTypes naturally by setting `Tint.Color` and/or `Tint.Intensity`.
- `Tint.Intensity` is additive lighting increase/decrease - 1.0 is the default object lighting.
- `Tint.VisibleToHouses` can be used to customize which houses can see the tint effect.
- Tint effects can also be applied by [attached effects](#attached-effects) and on [shields](#shields).
Expand All @@ -1503,10 +1503,10 @@ Tint.VisibleToHouses=all ; List of Affected House Enumeration (none|owner/self|
- `OpenTopped.IgnoreRangefinding` can be used to disable `OpenTopped` transport rangefinding behaviour where smallest weapon range between transport and all passengers is used when approaching targets that are out of range and when scanning for potential targets.
- `OpenTopped.AllowFiringIfDeactivated` can be used to customize whether or not passengers can fire out when the transport is deactivated (EMP, powered unit etc).
- `OpenTopped.ShareTransportTarget` controls whether or not the current target of the transport itself is passed to the passengers as well.
- You can also customize range bonus and damage multiplier for passenger inside the transport with `OpenTransport.RangeBonus/DamageMultiplier`, which works independently from transport's `OpenTopped.RangeBonus/DamageMultiplier`.
- You can also customize range bonus and damage multiplier for passenger inside the transport with `OpenTransport.RangeBonus/DamageMultiplier`, which works independently from transport's `OpenTopped.RangeBonus/DamageMultiplier`.

```ini
[SOMETECHNO] ; TechnoType, OpenTopped transport
[SOMETECHNO] ; TechnoType, transport with OpenTopped=yes
OpenTopped.RangeBonus= ; integer, default to [CombatDamage] -> OpenToppedRangeBonus
OpenTopped.DamageMultiplier= ; floating point value, default to [CombatDamage] -> OpenToppedDamageMultiplier
OpenTopped.WarpDistance= ; integer, default to [CombatDamage] -> OpenToppedWarpDistance
Expand Down Expand Up @@ -2230,8 +2230,6 @@ RemoveMindControl=false ; boolean
- In vanilla, the damage area of an AOE warhead is spherical. In some case, e.g. you want to make a warhead superweapon buff all units in an area, the affectted range for air units is always smaller than ground units. Now you can use a new flag `CellSpread.Cylinder` to overcome this problem.
- `AffectsAir` allow you to make a warhead only damage the units with height more than 208.
- `AffectsGround` allow you to make a warhead only damage the units with height less than 208.
- Note that these features work independently of the Ares flag `DamageAirThreshold`. A warhead with `CellSpread.Cylinder` detonating on floor will not affect units in air, unless it has `DamageAirThreshold = -1`.
- These will also affect application of Phobos' Warhead effects where relevant. Due to technical constraints Ares' Warhead effects such as EMP and Iron Curtain are excluded.

In `rulesmd.ini`:
```ini
Expand All @@ -2241,6 +2239,11 @@ AffectsAir=true ; boolean
AffectsGround=true ; boolean
```

```{note}
- These features do not override the effects of the ares flag `DamageAirThreshold`: A warhead with `CellSpread.Cylinder` detonating on floor will not affect units in air, unless it has `DamageAirThreshold=-1`.
- These will also affect application of Phobos' Warhead effects where relevant. Due to technical constraints Ares' Warhead effects such as EMP and Iron Curtain are excluded.
```

### Chance-based extra damage or Warhead detonation / 'critical hits'

- Warheads can now apply additional chance-based damage or Warhead detonation ('critical hits') with the ability to customize chance, damage, affected targets, affected target HP threshold and animations of critical hit.
Expand Down
4 changes: 2 additions & 2 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -464,8 +464,8 @@ New:
- [Customize if cloning need power](Fixed-or-Improved-Logics.md#customize-if-cloning-need-power) (by NetsuNegi)
- [Added Target Filtering Options to AttachEffect System](New-or-Enhanced-Logics.md#attached-effects) (by Flactine)
- [Customize type selection for IFV](Fixed-or-Improved-Logics.md#customize-type-selection-for-ifv) (by NetsuNegi)
- CellSpread in cylinder shape (by TaranDahl)
- CellSpread damage check if victim is in air or on floor (by TaranDahl)
- [CellSpread in cylinder shape](New-or-Enhanced-Logics.md#cellspread-enhancement) (by TaranDahl)
- [CellSpread damage check if victim is in air or on floor](New-or-Enhanced-Logics.md#cellspread-enhancement) (by TaranDahl)
- OpenTopped range bonus and damage multiplier customization for passengers (by Ollerus)

Vanilla fixes:
Expand Down
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