You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: docs/Fixed-or-Improved-Logics.md
+5-5Lines changed: 5 additions & 5 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -259,6 +259,11 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
259
259
-`DeployingAnim` using unit drawer now also tint accordingly with the unit.
260
260
- Fixed an issue that jumpjets in air can not correctly spawn missiles.
261
261
- Fixed an issue that the currently hovered planning node not update up-to-date, such as using hotkeys to select technos.
262
+
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range.
263
+
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range.
264
+
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked.
265
+
- Fixed an issue that technos head to building's dock even they are not going to dock.
266
+
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
262
267
- Fixed an issue that infantry walking through a cell containing a tree would cause it to be impassable to other houses.
263
268
- Fixed the bug that techno unit will draw with ironcurtain and airstrike color and intensity who disguised as terrain or overlay.
264
269
- Fixed an issue that the AI would enter a combat state when its building receiving damage from friendly units or damage not greater than 0.
@@ -300,11 +305,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
300
305
- The previous `SVGM_XXX.NET` files are cleaned up before first copy if it's a new game, otherwise the highest numbered `SVGM_XXX.NET` file is found and the index is incremented, if possible.
301
306
- The game also automatically copies `spawn.ini` to the save folder as `spawnSG.ini` when saving a game.
302
307
- Fixed an issue that Ares' Type Conversion not resetting barrel's direction by `FireAngle`.
303
-
- Fixed an issue that jumpjet vehicles can not stop correctly when assigned a target in range.
304
-
- Fixed an issue that jumpjet infantry stop incorrectly when assigned a target out of range.
305
-
- Fixed an issue that jumpjet infantry' shadow is always drawn even if they are cloaked.
306
-
- Fixed an issue that technos head to building's dock even they are not going to dock.
307
-
- Fixed an issue that the jumpjet vehicles cannot stop correctly after going berserk.
308
308
- Fixed the issue where Ares' `Flash.Duration` cannot override the weapon's repair flash effect.
309
309
- Fixed the bug that building with `CloningFacility=true` and `WeaponsFactory=true` may cloning multiple vehicles and then they get stuck.
0 commit comments