#Installation
- Running
git submodule update --initshould be all you need to do
#Overview This is a learning project for me. I am currently using it to gain experience interacting with an API (specifically the Riot Games API), while also building an application based around one of my favorite games (League of Legends)
The app itself is simply a champion library that provides information about a champ when you tap on them. It is a work in progress and will most likely remain so for the foreseeable future because I plan on using it to experiment with as many new things as possible.
###IMPORTANT This application requires an API key. To acquire one, simply log on to http://developer.riotgames.com with your League of Legends account and register a key. If you are planning on running the app to do more than just test it out, please replace my API key with your own.
###Current Goals
- Create a database for local storage (Core Data or straight SQLite)
###Known Problems
- There are spell variables with "f" prefixes that are missing from the JSON. This is a bug on Riot's end.
- Currently not filtering what the spell vars output so things like "bonusattackdamage" are left in for now.
- Champ info cells aren't dynamically sized to fit content.