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Perkiiii/README.md

Hi, I'm Sam Perkins

Technical Designer / Gameplay Programmer
Unity · C# · Gameplay Systems · Prototyping · Player-Facing Features

Portfolio · Email


About

I’m a recent MA Indie Game Development graduate focused on building practical, testable gameplay systems. My work sits between design and implementation: turning design ideas into playable mechanics, then iterating on feel, structure, and usability.

I’m especially interested in technical design, gameplay programming, systems design, combat feel, progression, and reusable development workflows.


Featured Projects

Project Focus Tech
Underbrew Progression, crafting, inventory, dialogue, quests, save data Unity, C#, ScriptableObjects
Metroidvania Controller 2D movement feel, ability states, input handling, controller architecture Unity, C#, New Input System

Technical Snapshot

  • Building gameplay systems in Unity using C#
  • Designing systems around player feel, progression, and iteration
  • Using ScriptableObjects and modular scripts to keep content easier to tune
  • Developing cleaner controller architecture for 2D action/metroidvania gameplay
  • Comfortable working across design, implementation, testing, and documentation

Skills & Tools

Core: Unity, C#, gameplay systems, prototyping, ScriptableObjects, player controllers
Familiar with: Unreal Engine, Blueprints, C++, Jira, GitHub workflows
Interests: combat feel, progression systems, metroidvania design, technical design tools

Pinned Loading

  1. Underbrew Underbrew Public

    C# 1

  2. Glitchslinger Glitchslinger Public

    ShaderLab 1