Better Orbit Menu#511
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Ossa88 wants to merge 14 commits intoPentestSS13:masterfrom
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Also dead players no longer go back to using their unknown name, but uses their real name still.
…to help fight lag issues
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Oph never actually had to run prettier so might as well figure that out when i can |
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Getting prettier working is annoying... |
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Still has some small improvements to be made |
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There are some issues still I need to iron out, weird cases where mobs who spawn mobs (like hermits for some reason) end up on the list twice... for some reason. |
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Ill be totally honest I lost my notes on fixes... So will need more people to point them out. |
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About The Pull Request
I got tired of how messy the Orbit menu was. So I fixed it.
Orbit menu now breaks up the old Misc catagory into 3 new ones.
Sun & Outposts - To get to overmap, and outposts faster
Mecha - Because there can be a lot
Other - Random other things that exist as POS
Also I got tired of having issues getting to certain mobs or locating a monster on a planet to give to a ghost for FUN
So I made a new mob orbit menu that finds all alive mobs and makes them orbitable.
Also sorts them via the planet name.
Why It's Good For The Game
I use the orbit menu for lots of things, so having it less cluttered helps
Changelog
🆑
add: New Orbit Mobs Menu
fix: Cleaner Orbit Menu
/:cl: