Initialize client verbs on mob login#501
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Ossa88 merged 8 commits intoPentestSS13:masterfrom Feb 27, 2026
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…nu) to the login. Hopefully this just fixes the verb issue
…g these verbs to reload on relog correctly.
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We tried this on the dev server.... and idk if this was causing issues or not (was getting weird lag spikes) But it didnt fix the problem so yah... back to drawing board. |
Else a new ooc verb was added to try and do the same.
MrCat15352
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Mar 20, 2026
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> Should initialize verbs when you login, and not just on a new character / lobby loading <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> Can use these verbs again because disconnect and long round <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> :cl: fix: Verbs are initialized on relog /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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About The Pull Request
Should initialize verbs when you login, and not just on a new character / lobby loading
Why It's Good For The Game
Can use these verbs again because disconnect and long round
Changelog
🆑
fix: Verbs are initialized on relog
/:cl: