- Use nearest neighbor instead of bilerp in texture sampling.
- Add
Quad_.h/cpp. - PNG file can be read as rgb texture or alpha float texture in Imagemap.
- Add tintMap in Matte.
PbrtCraft/pbrt-v3-minecraft
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
| Name | Name | Last commit date | ||
|---|---|---|---|---|
Quad_.h/cpp.