Fix rathpith per 100 life shock mod#2364
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Jul 11, 2026
| @@ -3265,9 +3268,9 @@ function calcs.perform(env, skipEHP) | |||
| -- if not, use the generic modifiers | |||
| -- Scorch/Sap/Brittle do not have guaranteed sources from hits, and therefore will only end up in this bit of code if it's not supposed to apply the skillModList, which is bad | |||
| if ailment ~= "Scorch" and ailment ~= "Sap" and ailment ~= "Brittle" and not env.player.mainSkill.skillModList:Flag(nil, "Cannot"..ailment) and hitFlag and modDB:Flag(nil, "ChecksHighestDamage") then | |||
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I'm not really sure what is going on here. I couldn't track down the original intent because these lines have been edited multiple times. The blocks are the same for both paths
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Fixes #2362.
Description of the problem being solved:
The rathpith per 100 life shock mod wasn't working because the output had no life, and possibly because the code was incorrectly accessing skillCfg, which was always nil.
Steps taken to verify a working solution:
Link to a build that showcases this PR:
https://poe.ninja/poe2/pob/24c22
Before screenshot:
After screenshot: