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8 changes: 4 additions & 4 deletions src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4927,7 +4927,7 @@ c["Gain 1 Life Flask Charge per 4% Life spent"]={{[1]={flags=0,keywordFlags=0,na
c["Gain 1 Life Flask Charge per 4% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed"]={{[1]={flags=4,keywordFlags=0,name="Life",type="BASE",value=1}}," Flask Charge per 4% Life spent ting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed "}
c["Gain 1 Life Flask Charge per 4% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way"]={{[1]={flags=4,keywordFlags=0,name="LifeAsPhysical",type="BASE",value=1}}," Flask Charge per 4% Life spent ting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage per Charge consumed this way "}
c["Gain 1 Rage on Melee Axe Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage on Melee Hit"]={{[1]={flags=0,keywordFlags=0,name="RageOnMeleeHit",type="BASE",value=1},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 1 Rage when your Hit Ignites a target"]={{}," Rage when your Hit Ignites a target "}
c["Gain 1 Volatility on inflicting an Elemental Ailment"]={{}," Volatility on inflicting an Elemental Ailment "}
c["Gain 1 Volatility on inflicting an Elemental Ailment Take no Damage from Volatility"]={{[1]={flags=0,keywordFlags=0,name="Damage",type="BASE",value=1}}," Volatility on inflicting an Elemental Ailment Take no from Volatility "}
Expand Down Expand Up @@ -4971,7 +4971,7 @@ c["Gain 15% of maximum Life as Extra maximum Energy Shield"]={{[1]={flags=0,keyw
c["Gain 18 Mana per enemy killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=18}},nil}
c["Gain 18% of Physical Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,name="PhysicalDamageGainAsLightning",type="BASE",value=18}},nil}
c["Gain 2 Rage on Melee Axe Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="RageWhenHit",type="BASE",value=2},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently"]={{[1]={[1]={type="Multiplier",var="EnduranceCharge"},flags=0,keywordFlags=0,name="DamageGainAsFire",type="BASE",value=2}}," consumed Recently "}
c["Gain 20 Energy Shield when you Block"]={{[1]={flags=0,keywordFlags=0,name="EnergyShieldOnBlock",type="BASE",value=20}},nil}
c["Gain 20 Life per enemy killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=20}},nil}
Expand All @@ -4992,7 +4992,7 @@ c["Gain 26% of Damage as Extra Lightning Damage"]={{[1]={flags=0,keywordFlags=0,
c["Gain 27% of Damage as Extra Chaos Damage"]={{[1]={flags=0,keywordFlags=0,name="DamageGainAsChaos",type="BASE",value=27}},nil}
c["Gain 3 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,name="LifeOnHit",type="BASE",value=3}},nil}
c["Gain 3 Life per enemy killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=3}},nil}
c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="RageWhenHit",type="BASE",value=3},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed"]={{}," Volatility when an Allied Persistent Reviving is Killed "}
c["Gain 3% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=3}}}}," per Undead "}
c["Gain 3% of Damage as Chaos Damage per Undead Minion Gain 5% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=3}}}}," per Undead Gain 5% of Damage as Chaos Damage per Undead Minion "}
Expand All @@ -5017,7 +5017,7 @@ c["Gain 5 Life per Enemy Hit with Attacks"]={{[1]={flags=4,keywordFlags=65536,na
c["Gain 5 Life per enemy killed"]={{[1]={flags=0,keywordFlags=0,name="LifeOnKill",type="BASE",value=5}},nil}
c["Gain 5 Mana per enemy killed"]={{[1]={flags=0,keywordFlags=0,name="ManaOnKill",type="BASE",value=5}},nil}
c["Gain 5 Rage on Hit"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5 Rage when Hit by an Enemy"]={{[1]={flags=0,keywordFlags=0,name="RageWhenHit",type="BASE",value=5},[2]={flags=0,keywordFlags=0,name="Condition:CanGainRage",type="FLAG",value=true}},nil}
c["Gain 5 Rage when Hit by an Enemy during effect"]={{}," Rage when Hit by an Enemy "}
c["Gain 5 Rage when Hit by an Enemy during effect No Inherent loss of Rage during effect"]={{}," Rage when Hit by an Enemy No Inherent loss of Rage "}
c["Gain 5% of Damage as Chaos Damage per Undead Minion"]={{[1]={flags=0,keywordFlags=0,name="MinionModifier",type="LIST",value={mod={flags=0,keywordFlags=0,name="DamageAsChaos",type="BASE",value=5}}}}," per Undead "}
Expand Down
2 changes: 2 additions & 0 deletions src/Modules/CalcPerform.lua
Original file line number Diff line number Diff line change
Expand Up @@ -643,6 +643,8 @@ local function doActorMisc(env, actor)
modDB:NewMod("Multiplier:RageEffect", "BASE", output.RageEffect, "Base")
output.Rage = stacks
output.MaximumRage = maxStacks
output.RageOnMeleeHit = modDB:Sum("BASE", nil, "RageOnMeleeHit")
output.RageWhenHit = modDB:Sum("BASE", nil, "RageWhenHit")
modDB:NewMod("Multiplier:Rage", "BASE", output.Rage, "Base")
if modDB:Flag(nil, "Condition:RageSpellDamage") then
modDB:NewMod("Damage", "MORE", output.RageEffect, "Rage", ModFlag.Spell)
Expand Down
2 changes: 2 additions & 0 deletions src/Modules/CalcSections.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1803,6 +1803,8 @@ return {
{ label = "Total", { format = "{0:output:Rage}", }, },
{ label = "Rage Effect", { format = "{1:output:RageEffect}", { modName = "RageEffect" }, }, },
{ label = "Maximum Rage", { format = "{0:output:MaximumRage}", { modName = "MaximumRage" }, }, },
{ label = "Gain on Melee hit", { format = "{0:output:RageOnMeleeHit}", { modName = "RageOnMeleeHit" }, }, },
{ label = "Gain when hit", { format = "{0:output:RageWhenHit}", { modName = "RageWhenHit" }, }, },
{ label = "Recovery", { format = "{1:output:RageRegenRecovery} ({1:output:RageRegenPercent}%)",
{ breakdown = "RageRegenRecovery" },
{ label = "Sources", modName = { "RageRegen", "RageRegenPercent", "RageDegen", "RageDegenPercent", "RageRecovery" }, modType = "BASE" },
Expand Down
13 changes: 9 additions & 4 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -2707,11 +2707,16 @@ local specialModList = {
["gain %d+ rage on hit with axes or swords"] = {
flag("Condition:CanGainRage"),
},
["gain %d+ rage on melee hit"] = {
flag("Condition:CanGainRage"),
},
["gain (%d+) rage on melee hit"] = function(num) return {
mod("RageOnMeleeHit", "BASE", num),
flag("Condition:CanGainRage")
}end,
["gain (%d+) rage when hit by an enemy"] = function(num) return {
mod("RageWhenHit", "BASE", num),
flag("Condition:CanGainRage")
}end,
["gain %d+ rage on melee weapon hit"] = {
flag("Condition:CanGainRage"),
flag("Condition:CanGainRage")
},
["gain %d+ rage on ([%D]+)"] = {
flag("Condition:CanGainRage"),
Expand Down
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