Data Engineer @ Innowise Group
Specializing in building scalable data architectures, robust ETL pipelines, and distributed systems. Experienced in handling complex data workflows and optimizing infrastructure for high-load environments.
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Outside of enterprise data engineering, my focus shifts to high-performance networking, state management, and low-level development.
- LoomFramework — A strictly-typed, high-throughput networking framework for Roblox utilizing ByteNet and Luau.
- Systems Programming (C) — Developing native Windows API utilities and low-level console applications.
- Game Architecture — Implementing React-Roblox, Rojo/Pesde build systems, and modular environments.




