Releases: Pasu4/animdustry
Releases · Pasu4/animdustry
v2.3.0
13 Feb 08:41
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Added custom entities
Added constants for sprite names (e.g. Sprites.bullet)
Added empty sprite
Fixed score of modded maps not saving correctly
Full Changelog : v2.2.1...v2.3.0
v2.2.1
08 Feb 18:07
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Hotfix: Fixed game crash when unit sprite name is wrong
Full Changelog : v2.2.0...v2.2.1
v2.2.0
06 Feb 07:53
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Disabled mod browser on mobile build for now
Full Changelog : v2.1.0...v2.2.0
v2.1.0
13 Sep 09:39
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Added mod browser
Added state.smoothTurn to API
Added changelog
Changed save format to JSON
Fixed crash when showing the splash image of modded units
Multiple issues on Android
zip library does not work, using it causes SIGSEGV on startup (zippy does not compile)
HTTP client freezes the game
The attached APK does not work at the moment. I am working on fixing the issue.
v2.0.4
18 May 20:10
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Added importing sprites from other mods
Added time parameter to drawSpace
Added main.js script type (executed after initializing all mods)
Fixed crash with drawSpace
v2.0.3
02 May 08:34
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Added custom sprites for bullets, enemies and walls (I apparently forgot to implement them before)
v2.0.2
23 Apr 13:35
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Forgot to actually add debug mode last release
v2.0.1
22 Apr 10:46
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Added documentation
Added deg and rad functions
Added debug mode
Fixed drawShape not drawing shape
Fixed highlighting issue in __api.js
v2.0.0
21 Apr 19:52
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Now everything is JavaScript
There may be some bugs
v1.3.1
31 Jan 10:53
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Added Init procedure: Executed when loading the mod, use for setting constants and initializing variables
Added better error message for undefined colors
Made parameters field in procedures optional
Made body field in Turns optional
Fixed progress variable of Turns in vectors