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Releases: Pasu4/animdustry

v2.3.0

13 Feb 08:41

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  • Added custom entities
  • Added constants for sprite names (e.g. Sprites.bullet)
  • Added empty sprite
  • Fixed score of modded maps not saving correctly

Full Changelog: v2.2.1...v2.3.0

v2.2.1

08 Feb 18:07

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  • Hotfix: Fixed game crash when unit sprite name is wrong

Full Changelog: v2.2.0...v2.2.1

v2.2.0

06 Feb 07:53

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  • Disabled mod browser on mobile build for now

Full Changelog: v2.1.0...v2.2.0

v2.1.0

13 Sep 09:39

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  • Added mod browser
  • Added state.smoothTurn to API
  • Added changelog
  • Changed save format to JSON
  • Fixed crash when showing the splash image of modded units
  • Multiple issues on Android
    • zip library does not work, using it causes SIGSEGV on startup (zippy does not compile)
    • HTTP client freezes the game

The attached APK does not work at the moment. I am working on fixing the issue.

v2.0.4

18 May 20:10

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  • Added importing sprites from other mods
  • Added time parameter to drawSpace
  • Added main.js script type (executed after initializing all mods)
  • Fixed crash with drawSpace

v2.0.3

02 May 08:34

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  • Added custom sprites for bullets, enemies and walls (I apparently forgot to implement them before)

v2.0.2

23 Apr 13:35

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Forgot to actually add debug mode last release

  • Added debug mode

v2.0.1

22 Apr 10:46

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  • Added documentation
  • Added deg and rad functions
  • Added debug mode
  • Fixed drawShape not drawing shape
  • Fixed highlighting issue in __api.js

v2.0.0

21 Apr 19:52
e9b4826

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  • Now everything is JavaScript
  • There may be some bugs

v1.3.1

31 Jan 10:53

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  • Added Init procedure: Executed when loading the mod, use for setting constants and initializing variables
  • Added better error message for undefined colors
  • Made parameters field in procedures optional
  • Made body field in Turns optional
  • Fixed progress variable of Turns in vectors