oopsy: Windurst Third Walk#1062
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Tested in-game. Not everything happened the test run I did, but of the mistakes I saw, everything got called. Probably worth having a few people run this themselves to verify some of the less common ones like Aero Dynamics failures, but it did look relatively clean when I ran tonight.
A thing that occurred to me as I was assembling this is that we might want to restrict use of
shareWarnfor "one person without a spread stood on a person with" to 8-player content or fewer, or to cases where any overlap is explicitly wrong. In 24-player content it can get very noisy with safe overlaps that are fully normal and expected, which in turn can obscure the "real" situations where two spread indicators get overlapped.