Connect tile polygons from different layers#1
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If a polygon is located at the top or bottom of a tile there is no indication of border polygon added by recast functions used to generate rcPolyMeshDetail. It is possible to have another tile higher or lower with the same polygon if they were generated from the same geometry which means they should be connected. But since there is no indication this does not happen and paths crossing a tile boundary cannot be found. A spiral stairs is an example used in the added test to demonstrate the problem. To workaround this problem check the centroid proximity of polygons on connecting 2 tiles in NavMesh::addTile. Consider them connected if they are close enough. This has some performance impact but the alternative is to modify recast functions to add indication which is a more complicated solution.
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Fixes recastnavigation#818.
If a polygon is located at the top or bottom of a tile there is no indication of border polygon added by recast functions used to generate rcPolyMeshDetail. It is possible to have another tile higher or lower with the same polygon if they were generated from the same geometry which means they should be connected. But since there is no indication this does not happen and paths crossing a tile boundary cannot be found. A spiral stairs is an example used in the added test demonstrate the problem.
To workaround this problem check the centroid proximity of polygons on connecting 2 tiles in NavMesh::addTile. Consider them connected if they are close enough. This has some performance impact but the alternative is to modify recast functions to add indication which is a more complicated solution.