Add support for passive/active frames #14
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Hello,
Another contribution to support passive/active frames. By default animations are displayed only with passive frames.
Active frames can be enabled (or disabled) in the animation popup via the added checkbox, or in the Tools menu to enable/disable active frames globally for all animations.
Here is major changes of this PR:
passive_frames&active_framesAnimation properties (uint). These properties store values from the meta.txtactiveAnimation property to store the animation state, updated from the UI.total_frames_numberAnimation property (unused).Animation::get_total_frames_numberfunction to return frames number based on the animation state (activeproperty) instead of returning thetotal_frames_numberproperty value.Animation::next_framefunction to return the next frame depending of the animation state (activeproperty).AnimationWallet::set_activefunction tu update state for every animations.