Initial work on making player data read/update asynchronous#62
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MATRIX-feather wants to merge 6 commits into1.21.11/featurefrom
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Initial work on making player data read/update asynchronous#62MATRIX-feather wants to merge 6 commits into1.21.11/featurefrom
MATRIX-feather wants to merge 6 commits into1.21.11/featurefrom
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MATRIX-feather
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Dec 15, 2025
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| var dataStore = morphManager.getDataStore(); | ||
| requestedUUIDs.forEach(uuid -> | ||
| { | ||
| dataStore.getOrLoad(uuid).thenAccept(meta -> | ||
| { | ||
| var cmd = new MIS2CSyncMetaCommand(); | ||
| cmd.appendMeta(new SocketPlayerMeta(Operation.ADD_IF_ABSENT, meta.getUnlockedDisguiseIdentifiers(), uuid)); | ||
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| logMasterInfo("Synced %s metadata(s) to socket '%s'".formatted(disguises.size(), socket.getRemoteSocketAddress())); | ||
| this.sendCommand(socket, cmd); | ||
| logMasterInfo("Synced metadata for %s to socket '%s'".formatted(uuid, socket.getRemoteSocketAddress())); | ||
| }); | ||
| }); |
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Maybe we should add some kind of batching here, so that we don't send them one by one
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| bindingSlave.requestData(uuid).thenAccept(u -> | ||
| { | ||
| var data = nullablePlayerMeta(u); | ||
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| return playerMeta.getUnlockedDisguises(); | ||
| if (data != null) | ||
| future.complete(data); | ||
| else | ||
| future.completeExceptionally(new NullDependencyException("The future of the requested data has been finished, but we can't find a matching data in NetworkDataHolder!")); | ||
| }); | ||
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This is kind of tricky, and I'm not sure if it's fine. Maybe requesting data should now be NetworkDataHolder's job?
src/main/java/xyz/nifeather/morph/network/multiInstance/slave/NetworkDataHolder.java
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…aybe standardize NetworkDataHolder#getOrLoad
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This PR adds some initial work on making player data read/update asynchronous.
The instance network is not tested, and I don't know what will happen, as it's already 5 a.m. right now.