Open
Conversation
Also Instant scale is set up to "Shift + S" not to clash with the WASD navigation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Instant Controls
Adds a new opt-in setting that lets you press G/R/S over a viewport to start a transform without enabling Blend4Real first. The plugin activates automatically for the duration of the transform, then returns to standard Unreal controls once confirmed or cancelled.
What it solves: The need to manually click the blender mode each time you want to move things around.
How to Test
Go to Editor Preferences -> Plugins -> Blend4Real and enable the new "Instant Blender Controls".
In the viewport, ensure Blend4Real is currently disabled.
Select an actor and press G, R, or S.
Confirm or cancel to go back to the default Unreal behavior.