Copyright 2013, Ifcaro & jimmikaelkael
Copyright 2024, KrahJohilto
Copyright 2025-2026 chasebochamp
Copyright 2025-Present, Wolf3s and Ripto
Licensed under Academic Free License version 3.0
Review the LICENSE file for further details.
Double Unofficial Open PS2 Loader (wOPL) is a 100% Open source game and application loader based on OPL for the PS2 and PS3 units. This version uses features that at the moment are not merged upstream and unique.
Changes in wOPL
v1.0
- Removal of UDPBD since there are not much users using this.
- Add a easter egg when booting on wOPL.
- Code cleanups/fixes and compiler warning fixes.
- Gui improvements.
- Art tar archive support.
- mmce support.
- New theme renamed png files.
- Added daf0x gamestar module.
- Modular pademu, Play your games without selecting modules.
- Disc cover enable.
v1.1
- Added USB option in BDM
- Reworked the mmce option(Suggestion by Hardlevel)
Your all cover arts should be stored using .tar format, stored on ART/art.tar
This easter egg will need to be activated using R1+R2+L1+L2+Start+Select
Changes in uOPL
- uOPL uses a slightly older build environment in an attempt to increase stability, more akin to OPL r2049
- Multi USB works without issues (workaround)
- ATA HDD support ala grimdoomers fork
- UDPBD support (as a build variant) ala tihmstar & el_isra forks (untested) - likely needs more work and testers to confirm
- Favourites Menu Page (R3 Toggle's Favorite Marker)
- Optional per-game settings for Neutrino core loading for alternative compatibility on the fly
- Additional Mode 7 ala Neutrino (works with both Neutrino and OPL core)
- Legacy apps paths with
mass:work - Two new built in themes
<uOPL>&<uOPL-CF> - Additional theme options
- Debug builds have the option to send LOGs to a BDM device
- Disable all button added for cheats selection menu
- Cancel pending ART requests at launch (should stop a crash that occurs when traversing the games list quickly and suddenly launching a title)
Neutrino needs to be stored on either mc0:NEUTRINO/neutrino.elf or mc1:NEUTRINO/neutrino.elf with the usual setup of config and modules subfolders.
In game settings you will find an option Loader Core with the options of <OPL> or Neutrino
Supported devices: USB MX4SIO HDD (ATA) iLink UDPBD - untested HDD (APA) - untested (seems hit & miss for some games)
Neutrino does not support:
ZSO Format USBExtreme Format (Will result in <OPL> core being used instead even if Neutrino is selected)
PADEMU GSM Cheats (Will result in Neutrino still being used however these features will not be applied because Neutrino uses a diffrent sets of modules than OPL and u-OPL)
Get Neutrino
These are all optional and will use default values if omitted.
| Key | Description |
|---|---|
wsX |
Sets theme element posX position in widescreen (avoids the need for seperate 4:3 and 16:9 theme cfgs) |
skip |
If enabled will skip rendering of StaticImage types if there is no currently selected item |
reflection |
If enabled will render a reflection of GameImage or Coverflow types (not recommended for faked perspective/3D images) |
plasma_blend_color |
Optional secondary blend colour for plasma (now you can mix bg & blend colour, previously it was only bg & black) |
Coverflow |
New type will render 3 covers at a time, works with overlays and reflection etc |
aligned=2 |
New value for "aligned" to right justify |
use_settings_bg=1 |
If enabled all menus will displaysettings_bg.png from your theme instead of traditional plasma for the background |
Release types
Double Unofficial Open PS2 Loader bundle included several types of the same wOPL version. These types come with more or fewer features included.
| Type (can be a combination) | Description |
|---|---|
Release |
Regular wOPL release with GSM, IGS, PADEMU, VMC, PS2RD Cheat Engine & Parental Controls. |
DTL_T10000 |
wOPL for TOOLs (DevKit PS2) |
IGS |
wOPL with InGame Screenshot feature. |
PADEMU |
wOPL with Pad Emulation for DS3 & DS4. |
RTL |
wOPL with the right to left language support. |
How to use
W-OPL uses the following directory tree structure across HDD, SMB, and USB modes:
| Folder | Description | Modes |
|---|---|---|
CD |
for games on CD media - i.e. blue-bottom discs | USB and SMB |
DVD |
for DVD5 and DVD9 images (if filesystem supports +4gb files) | USB and SMB |
VMC |
for Virtual Memory Card images - from 8MB up to 64MB | all |
CFG |
for saving per-game configuration files | all |
ART |
for game art images | all |
THM |
for themes support | all |
LNG |
for translation support | all |
CHT |
for cheats files | all |
U-OPL will automatically create the above directory structure the first time you launch it and enable your favorite device.
For HDD (APA) users, OPL will read hdd0:__common/wOPL/conf_hdd.cfg for the config entry hdd_partition to use as your OPL partition.
If not found a config file, a 128Mb +wOPL partition will be created. You can edit the config if you wish to use/create a different partition.
All partitions created by OPL will be 128Mb (it is not recommended to enlarge partitions as it will break LBAs, instead remove and recreate manually with uLaunchELF at a larger size if needed).
USB/MX4SIO/iLink/HDD (ATA)
Game files should be ideally defragmented either file by file or by whole drive. Games larger than 4GB must be stored on a device formatted with exFAT, or if the device is using FAT32, the USBExtreme format must be used (see OPLUtil or USBUtil programs). We do not recommend using any defrag programs. The best way for defragmenting - copy all files to pc, format USB, copy all files back. Repeat it once you faced defragmenting problem again.
NOTE: partial file fragmentation is supported (up to 64 fragments!) since OPL v1.2.0 - rev1893
SMB
For loading games by SMB protocol, you need to share a folder (ex: PS2SMB) on the host machine or NAS device and make sure that it has full read and write permissions. USB Advance/Extreme format is optional - *.ISO images are supported using the folder structure above.
HDD (APA)
For PS2, 48-bit LBA internal HDDs up to 2TB are supported. HDD should be
formatted with the APA partition scheme. wOPL will create the +wOPL partition on the HDD.
To avoid this, you can create a text file at the location hdd0:__common:pfs:wOPL/conf_hdd.txt
that contains the preferred partition name (for example __common).
Cheats
wOPL accepts .cht files in PS2RD format. Each cheat file corresponds to a specific game and must be stored in the CHT directory on your device.
Cheats are structured as hexadecimal codes, with proper headers as descriptions to identify their function.
You can activate cheats via OPL's graphical interface. Navigate to a games settings, enable cheats and select the desired mode.
- Auto Select Cheats:
This mode will enable and apply all cheat codes in your
.chtfile to your game automatically. - Select Game Cheats:
When enabled a cheat selection menu will appear when you launch a game. You can navigate the menu and disable undesired cheats for this launch session.
Mastercodes cannot be disabled as they are required for any other cheats to be applied.
NBD Server
wOPL now uses an NBD server to share the internal hard drive, instead of HDL server. NBD is formally documented and developed as a collaborative open standard.
The current implementation of the server is based on lwNBD, go there to contribute on the NBD code itself.
The main advantage of using NBD is that the client will expose the drive to your operating system in a similar way as a directly attached drive. This means that any utility that worked with the drive when it was directly attached should work the same way with NBD.
wOPL currently only supports exporting (sharing out) the PS2's drive.
You can use hdl-dump, pfs-shell, or even directly edit the disk in a hex editor.
For example, to use hdl_dump to install a game to the HDD:
- Connect with your choosen client (OS specific)
- Run
hdl_dump inject_dvd ps2/nbd "Test Game" ./TEST.ISO - Disconnect the client.
To use the NBD server in wOPL:
- Grab the latest beta version - go to the Releases section and grab the one at the top.
- Ensure OPL is configured with an IP address (either static or DHCP).
- Open the menu and select "Start NBD server". Once it's ready, it should update the screen to say "NBD Server running..."
- Now you can connect with any of the following NBD clients.
Supported: Linux, Windows with WSL and custom kernel
nbd-client requires nbd kernel support. If it isn't loaded,
sudo modprobe nbd will do.
list available export:
nbd-client -l 192.168.1.45connect:
nbd-client 192.168.1.45 /dev/nbd1disconnect:
nbd-client -d /dev/nbd1You'll generally need sudo to run this commands in root or add your user to the right group usually "disk".
Supported: Linux, Windows with WSL2
list available export:
nbdinfo --list nbd://192.168.1.45connect:
mkdir ps2
nbdfuse ps2/ nbd://192.168.1.45 &disconnect:
umount ps2Supported: Windows
WNBD client. Install, reboot, open elevated (with Administrator rights) PowerShell
connect:
wnbd-client.exe map hdd0 192.168.1.22disconnect:
wnbd-client.exe unmap hdd0Not supported.
ZSO Format
As of version 1.2.0, compressed ISO files in ZSO format is supported by wOPL.
To handle ZSO files, a python script (ziso.py) is included in the pc folder of this repository. It requires Python 3 and the LZ4 library:
pip install lz4To compress an ISO file to ZSO:
python ziso.py -c 2 "input.iso" "output.zso"To decompress a ZSO back to the original ISO:
python ziso.py -c 0 "input.zso" "output.iso"You can copy ZSO files to the same folder as your ISOs and they will be detected by wOPL. To install onto internal HDD, you can use the latest version of HDL-Dump.
PS3 BC
Currently, supported only PS3 Backward Compatible (BC) versions. So only COK-001 and COK-002/COK-002W boards are supported. USB, SMB, HDD modes are supported.
To run w-OPL, you need an entry point for running PS2 titles. You can use everything (Swapmagic PS2, for example), but custom firmware with the latest Cobra is preferred. Note: only CFW supports HDD mode.
Some notes for DEVS
Double Unofficial Open PS2 Loader needs the latest PS2SDK
Quick build commands:
# Direct Makefile build (canonical)
make
# Release package build
make releaseOptional CMake wrapper (delegates to Makefile targets):
cmake -S . -B build
cmake --build buildUseful CMake targets: release, clean, rebuild, debug, iopcore_debug, ingame_debug.
Frequent Issues
Sometimes w-OPL freezes when loading config files made by older w-OPL builds.
hold
STARTwhile w-OPL initializes to make it skip the config loading, then, you can save your own settings. fixing the issue.
Main game executable could not be found. Either game is fragmented or image is corrupted
You may have selected a Video Mode which your TV does not support. Hold Triangle and Cross while w-OPL initializes to reset your video mode to "Auto".
