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4_Texture Flags Table
VincentNL edited this page Nov 22, 2021
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1 revision
Texture flags are used to determine how to draw and repeat a specified texture, vertically and horizontally.
Please note: H-Stretch holds last pixel row to the right and extends it indefinitely
| Value | H-Repeat | H-Stretch | H-Flip | V-Repeat | V-Flip |
|---|---|---|---|---|---|
| 00 | X | X | |||
| 01 | X | X | |||
| 02 | X | X | |||
| 03 | X | X | |||
| 04 | X | X | |||
| 05 | X | X | |||
| 06 | X | X | |||
| 07 | X | X | |||
| 08 | X | X | |||
| 09 | X | X | |||
| 0A | X | X | |||
| 0B | X | X | |||
| 0C | X | X | |||
| 0D | X | X | |||
| 0E | X | X | |||
| 0F | X | X |