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23 changes: 7 additions & 16 deletions pages/core/client/events.mdx
Original file line number Diff line number Diff line change
@@ -1,21 +1,18 @@
# Client events


## updateMoney
## ND:updateMoney
Updates character money for the client. This can be used to show the money on a hud.

**parameters**
* cash: `number`
* bank: `number`

```lua copy
AddEventHandler("ND:updateMoney", function(cash, bank)
RegisterNetEvent("ND:updateMoney", function(cash, bank)
print(cash, bank)
end)
```



## ND:characterUnloaded
This event will be triggered when a player leaves or changes their character, that's when that character gets unloaded.

Expand All @@ -24,39 +21,33 @@ This event will be triggered when a player leaves or changes their character, th
> character includes [player data](../playerdata.mdx) and [player functions](player.mdx)

```lua copy
AddEventHandler("ND:characterUnloaded", function(character)
RegisterNetEvent("ND:characterUnloaded", function(character)
print(character.firstname, character.lastname)
end)
```



## characterLoaded
## ND:characterLoaded
This is triggered when a player selects a character.

**parameters**
* character: `table`
> character contains [player data](../playerdata.mdx)

```lua copy
AddEventHandler("ND:characterLoaded", function(character)
RegisterNetEvent("ND:characterLoaded", function(character)
print(character.firstname, character.lastname)
end)
```



## updateCharacter
## ND:updateCharacter
This is triggered if any character data is changed.

**parameters**
* character: `table`
> character contains [player data](../playerdata.mdx)

```lua copy
AddEventHandler("ND:updateCharacter", function(character)
RegisterNetEvent("ND:updateCharacter", function(character)
print(character.firstname, character.lastname)
end)
```