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Pinned Loading

  1. Unity_PBR Unity_PBR Public

    A series of real-time rendering algorithms implementation based on Unity URP pipeline

    HLSL 19 4

  2. ofm_dynamic ofm_dynamic Public

    Master's thesis

    Cuda 7 1

  3. Unity_Volumetric_Rendering Unity_Volumetric_Rendering Public

    Volumetric light / clouds and physically based atmosphere scattering implemented in Unity

    C# 8 2

  4. PBD_Fluid_Demo_Unity PBD_Fluid_Demo_Unity Public

    Fluid Demo in Unity. PBD Fluid and screen space rendering.

    C# 7 2

  5. Game-Demo Game-Demo Public

    Final project of CS6457 / CS4455 Video Game Design

    ShaderLab

  6. SPH-Fluid SPH-Fluid Public

    SPH Fluid simulation based on CUDA and Taichi, final project of CSE6230: High Performance Parallel Computing - Tools and Applications

    C++ 7 1