A lightweight C++ wrapper for loading and working with VST3 plugins.
OwnVst3Host is a C++ library that provides a simplified interface for hosting VST3 plugins in your applications. It handles the complex details of the VST3 SDK and provides an easy-to-use API for loading plugins, manipulating parameters, processing audio, and handling MIDI events.
- Load VST3 plugins from file paths
- Get plugin information (name, vendor, etc.)
- Create and manage plugin editor UI
- List, get, and set plugin parameters
- Process audio through plugins
- Send MIDI events to instrument plugins
- Detect plugin types (instrument vs effect)
- Cross-platform support (Windows, macOS, Linux)
- C++14 or higher
- VST3 SDK (Steinberg)
- Windows, macOS, or Linux operating system
git clone --recurse-submodules https://github.com/ModernMube/OwnVST3.git- Include the OwnVst3Host header and source files in your project
- Make sure the VST3 SDK is properly set up and linked
- When building as a DLL, define:
OWN_VST3_HOST_EXPORTSfor the C++ APIOWN_VST3_WRAPPER_EXPORTSfor the C wrapper API
mkdir build
cd build
cmake ..
cmake --build .mkdir build
cd build
cmake ..
make#include "ownvst3.h"
#include <iostream>
#include <vector>
int main() {
// Create plugin instance
OwnVst3Host::Vst3Plugin plugin;
// Load a VST3 plugin
if (plugin.loadPlugin("C:/Path/To/YourPlugin.vst3")) {
// Initialize with sample rate and block size
plugin.initialize(44100.0, 512);
// Print plugin information
std::cout << "Plugin loaded: " << plugin.getName() << std::endl;
std::cout << plugin.getPluginInfo() << std::endl;
// Get parameters
auto params = plugin.getParameters();
std::cout << "Parameters:" << std::endl;
for (const auto& param : params) {
std::cout << " " << param.name << " (ID: " << param.id << ")" << std::endl;
}
// Create audio buffer for processing
float* inputBuffer[2] = { /* your input data */ };
float* outputBuffer[2] = { /* buffer for output data */ };
OwnVst3Host::AudioBuffer buffer;
buffer.inputs = inputBuffer;
buffer.outputs = outputBuffer;
buffer.numChannels = 2;
buffer.numSamples = 512;
// Process audio
plugin.processAudio(buffer);
// Or send MIDI events if it's an instrument
if (plugin.isInstrument()) {
std::vector<OwnVst3Host::MidiEvent> midiEvents;
// Add note-on event
OwnVst3Host::MidiEvent noteOn;
noteOn.status = 0x90; // Note on, channel 0
noteOn.data1 = 60; // C4
noteOn.data2 = 100; // Velocity
noteOn.sampleOffset = 0;
midiEvents.push_back(noteOn);
plugin.processMidi(midiEvents);
}
}
return 0;
}The main class for interacting with VST3 plugins.
Vst3Plugin()- Creates a new VST3 plugin instance~Vst3Plugin()- Cleans up and releases resources
bool loadPlugin(const std::string& pluginPath)- Loads a VST3 plugin from the specified pathbool initialize(double sampleRate, int maxBlockSize)- Initializes the plugin with sample rate and block size
bool createEditor(void* windowHandle)- Creates and attaches the plugin's editor to a windowvoid closeEditor()- Closes the plugin editorvoid resizeEditor(int width, int height)- Resizes the plugin editor windowbool getEditorSize(int& width, int& height)- Gets the editor's preferred size
std::vector<Vst3Parameter> getParameters()- Gets all available parametersbool setParameter(int paramId, double value)- Sets a parameter valuedouble getParameter(int paramId)- Gets a parameter value
bool processAudio(AudioBuffer& buffer)- Processes audio through the pluginbool processMidi(const std::vector<MidiEvent>& events)- Sends MIDI events to the plugin
bool isInstrument()- Checks if the plugin is an instrumentbool isEffect()- Checks if the plugin is an effect
std::string getName()- Gets the plugin namestd::string getVendor()- Gets the plugin vendorstd::string getPluginInfo()- Gets formatted plugin information
A C-compatible wrapper is available for use with languages that can interface with C but not C++. Include ownvst3_wrapper.h for access.
VST3PluginHandle VST3Plugin_Create()- Creates a new plugin instancevoid VST3Plugin_Destroy(VST3PluginHandle handle)- Destroys a plugin instancebool VST3Plugin_LoadPlugin(VST3PluginHandle handle, const char* pluginPath)- Loads a pluginbool VST3Plugin_Initialize(VST3PluginHandle handle, double sampleRate, int maxBlockSize)- Initializes the pluginbool VST3Plugin_CreateEditor(VST3PluginHandle handle, void* windowHandle)- Creates editorvoid VST3Plugin_CloseEditor(VST3PluginHandle handle)- Closes editorvoid VST3Plugin_ResizeEditor(VST3PluginHandle handle, int width, int height)- Resizes editorbool VST3Plugin_GetEditorSize(VST3PluginHandle handle, int* width, int* height)- Gets editor sizeint VST3Plugin_GetParameterCount(VST3PluginHandle handle)- Gets parameter countbool VST3Plugin_GetParameterAt(VST3PluginHandle handle, int index, VST3ParameterC* parameter)- Gets parameter by indexbool VST3Plugin_SetParameter(VST3PluginHandle handle, int paramId, double value)- Sets parameterdouble VST3Plugin_GetParameter(VST3PluginHandle handle, int paramId)- Gets parameter valuebool VST3Plugin_ProcessAudio(VST3PluginHandle handle, AudioBufferC* buffer)- Processes audiobool VST3Plugin_ProcessMidi(VST3PluginHandle handle, const MidiEventC* events, int eventCount)- Processes MIDIbool VST3Plugin_IsInstrument(VST3PluginHandle handle)- Checks if instrumentbool VST3Plugin_IsEffect(VST3PluginHandle handle)- Checks if effectconst char* VST3Plugin_GetName(VST3PluginHandle handle)- Gets plugin nameconst char* VST3Plugin_GetVendor(VST3PluginHandle handle)- Gets plugin vendorconst char* VST3Plugin_GetPluginInfo(VST3PluginHandle handle)- Gets plugin infovoid VST3Plugin_ClearStringCache()- Clears the internal string cache
This project is available under the MIT License.
Based on the VST3 SDK by Steinberg Media Technologies GmbH.
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