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check out the RimeScripts that I added.
currently working on figuring out differences between mp_subway original and the rebuild, which seems to have a lot of missing textures.
also need to create templates, so we can start from scratch. I think all the weapons for example are in the registry of the main level, but also in the registry of one of the gamemode bundles (like
mp_subway/teams_small). All UI assets are within the main bundle but have no references there. All the partitions that would reference these, are in one of the gamemode bundles.So to handle it the same way dice did, I would add templates that all of these when choosing to create a new custom level.
Anyways first I run one of the RimeScripts that I added (with the export_bundle_contents command). Then I run the python scripts that I added.
The db_object_parser needs to get modified each time atm to point at the right bundle. (might update it)
Then I run the compare_bundle_contents script to get a json that gives me a list of all the bundles that I have been missing.
For the mp_subway_teams_small RimeScript it seems to match 1:1 now (tho after building it and adding it to VU it still doesn't work).
Thats the VU mod I used for it.
SubwayTeams.zip
In the script I commented out the add_json_partition and remove_partition commands, but both didn't work.
It crashes without any exception, it just quits the game. Not sure what's going on.
When that crash gets fixed I think the following still needs to be done to have a working bundle builder (and also to successfully rebuild the mp_subway main level bundle):