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2 changes: 1 addition & 1 deletion manual/guides/data-types.md
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ Mirror supports a number of data types you can use with these, including:
* **These should not be used in SyncVars or Sync\* Collections or Rpc's because they'll be null on the client if the corresponding object hasn't already been spawned.**
* Game object with a `NetworkIdentity` component that have been network spawned
* **Not** prefabs!
* See important details in [GameObjects](gameobjects/) section below.
* See important details in [GameObjects](data-types.md#game-objects/) section below.
* Structures with any of the above
* You must replace the whole struct value, not just change its properties
* It's recommended to implement IEquatable to avoid boxing, and to have the struct readonly because modifying one of properties does **not** cause a resync
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