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Particles
TheEnderCore edited this page Mar 1, 2025
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These features require the mod to be installed on both the client and the server to work. This does not apply to single player as the mod is always on the client and server, so these effects will always be present.
| Name | Description | Screenshot |
|---|---|---|
| Bee Hive Zs | Beehives and Nests will emit sleeping Zs. This can be seen in the Buzzy Bees Update trailer | ![]() |
| Mob Fall Dust Clouds | A mob taking damage from hitting the ground will cause a dust cloud. The size of the dust cloud is based on how high the mob fell from | ![]() |
| Mob Running Dust Clouds | When certain mobs are running they will create a cloud of dust that follows them. Currently this only affects Ravagers, Goats and Hoglin. This is visible in the Village and Pillage update trailer | ![]() |
| Leaves Decay Destroy Effects | When leaves decay/despawn the block break sound and particles will play | ![]() |
| Farm Land Destroy Effects | When farmland gets trampled or dries out into dirt the block break sound and particles will play | ![]() |
| Experience Orb Particles | When an experience bottle is broken little experience orbs appear, these are much smaller than normal experience orbs and replace the vanilla splash potion effect used for experience bottles | ![]() |
These are effects that will work anywhere as they don't require the server.
| Name | Description | Screenshot |
|---|---|---|
| Sleeping Zs | When a mob is sleeping it will spawn Z particles that float up. In vanilla, this includes players, villagers, and foxes, but cats and bats have also been included. Bats have a special variation of this effect that causes the Zs to fall rather than float because they hang upside down |
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| Player Running Dust Clouds | When a player is running they will spawn a cloud of dust behind them. This is different from Mob Running Dust Clouds in that it doesn't need server access to check the player's speed | ![]() |
| Player Elytra Collision | A player that hits a wall while using elytra will cause a cloud of dust to appear | ![]() |
| Player Mace attack | Landing a mace attack will spawn a dust cloud. This effect is only visible if you are the one to preform the attack as it requires server access to work for other players | (Screenshot coming soon) |
| Sparks | Sparks are little glowing dots that float up from certain blocks. These blocks include Campfires, Torches, Candles, Candle Cakes, Furnaces, and Fire. In the case of Campfires, this replaces the vanilla lava sparks effect | ![]() |
| Lantern Sparks | Lantern sparks are different from normal sparks in that they float more out than up | ![]() |
| Lava Sparks | Lava sparks are similar to lantern sparks in that they don't float up much, but they do move around a lot | ![]() |
| Anvil Sparks | When using an anvil sparks will fly off. This looks a lot cool in game then in this screenshot | ![]() |
| Grindstone Sparks | Using a grindstone will cause sparks to fly off in the direction the grindstone is facing This looks a lot cool in game then in this screenshot | ![]() |
| Minecart Sparks | Minecart sparks happen when a minecart lands on rails and will continue to spawn for a couple seconds after landing | ![]() |
| Smoke | This replaces many of the usages of the vanilla gray and black smoke particles with a fresh modern campfire styled smoke texture | ![]() |
| Steam | Steam much like smoke also replaces some of the usages of the vanilla smoke particles such as when drying out sponges or forming cobblestone in a cobblestone generator. Steam can also, when enabled, spawn above water at high light levels or, if configured, specifically near lava |
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| Boiling Bubbles | Disabled by default, water at high light levels will spawn bubbles as if its boiling. Using the same config as steam this can be configured to spawn only around lava | ![]() |
| Item Rarity Dots | Items on the ground with spawn glowing dots around them that quickly float up. This can be useful for finding dropped items or just to add a little extra flair to them. Additionally these dots are colored to match the item's name color or rarity color | ![]() |
| Glowstone/Redstone Dust | Little puffs of dust that come off glowstone/redstone blocks, making them appear less refined | ![]() |
| Chicken Feathers | When a chicken is hit a poof of features appears | ![]() |
| Parrot Feathers | When a parrot is hit a poof of feathers matching the parrot type appears |
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| Allay Magic | Wisps of the allays magic that float up from it, giving loads life to the little creatures | ![]() |
| Vex Magic | Much like the allay magic they float up from the vex and will turn red when the vex is charging in for an attack | ![]() |
| Amethyst Sparkles | Little sparkles that float off of some amethyst blocks, giving a lot of life to geodes | ![]() |
| Sheep Fluff | Happens when a sheep is sheared. Meant to look like bits of wool flying off and is colored to match the sheep's fleece | ![]() |
| Mushroom Spores | Little dots that fly through the air of mushroom biomes | ![]() |
| Command Block Dots | Inspired by Minecraft Story Mode, only to later realize that they don't actually exist in Story Mode, these little glowing dots spawn around command blocks and get pulled to the center. This effect is also applied to Command Block Minecarts | ![]() |
| Beacon Dots | Little dots that float up from the center of an activated beacon. They are also colored to match the beam color, though this can be disabled in the config | |
| Compost | Compost textured destroy particles appear when putting items in a composter (The green stars are in vanilla) | ![]() |
| Log Stripping | Stripping a log causes break particles to spawn around the log | ![]() |
| Pumpkin Carving | Carving a pumpkin causes break particles to spawn around the pumpkin | ![]() |
| Bonemeal bits | Using bonemeal spawns bonemeal item particles around the bonemealed area | ![]() |
| End Portal Dots | Colorful blue and green dot particles that get pulled through the portal. This effect happens for both End Portals and End Gateways | ![]() |
| End Crystal Dots | Tiny pink particles that hover and float around End Crystals | ![]() |
| Azalea Petals | Flowers float down from flowering azalea leaves much like cherry blossom leaves | ![]() |
| Snow Golem Snow Flakes | When a snow golem is hit snow flakes will fly off | ![]() |
| Snowball Trail | Snowballs have a small trail of snow flakes when thrown | ![]() |
| Enderpearl/Dragon Fireball Trail | Enderpearls and Dragon Fireballs have a trail of Ender Magic | ![]() |
| Fireflies | At night fireflies spawn in swamps, mangrove swamps or around flowers they can also be configured to spawn around grass as well. Fireflies can only spawn at night in block light levels less than 6, it also can't be raining, but needs to be warm enough to rain, so no snowy biomes |
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| Slime Trail | Slimes leave a trail of slime behind them that gradually fades away. The size of the trail is scaled to match the slime and will take longer to fade the larger it is. This effect is also applied to magma cubes |
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| Spell Casting Magic | Replaces the vanilla potion effect bubble particles that are used by illagers for casting spells | ![]() |
| Sculk Dust | Floats through the air of the deep dark and also spawn around Sculk Blocks and Sculk Veins |
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| Sculk Block Souls | When a Sculk Catalyst or Sculk Shrieker is broken a trapped soul will escape | ![]() |
| Warden Death Souls | Killing a warden will spawn 3 to 5 souls | ![]() |
| Pollen | Pollen flies through the air of birch and flower forests | ![]() |
| Respawn Anchor Tears | Respawn anchors spawn crying obsidian tears | ![]() |
| Dragon Egg Ender Magic | Dragon Eggs spawn Ender Chest particles | ![]() |
| Torch Flower Fire Particles | Torch flowers spawn flames and smoke like torches | ![]() |
| Entity Fire Particles | Burning entities spawn flames, smoke and sparks | ![]() |
| Iron Golem Cracking | Iron Golems spawn iron particles when they crack | ![]() |
| Primed TNT | Lit (Primed) TNT spawns sparks and flames | ![]() |
| Primed Creeper | Lit (Primed) Creepers spawn smoke and sparks | ![]() |
| Spectral Arrow Glowstone Dust | Spectral Arrows spawn glowstone dust around them | ![]() |
| Falling Block Dust | Falling Blocks (like sand, gravel, concrete powder) have a trail of dust |
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| Frosty Breath | When in a cold biome with a block light level below 10 players and other humanoids* will occasionally create a puff of steam in front of their face. Addtionally if Serene Seasons is installed this effect will be applied during late autumn and continue to the end of early spring |
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| Drowning Bubbles | Drowning bubbles appear from the face when a humanoid* is underwater and will stop when the entity runs out of air | ![]() |
| Flint and Steel Flames | When using Flint and Steel to light a block, like a candle or a campfire, flames particles and some sparks appear at the clicked location | ![]() |
| Dripping Resin | Similar to Crying Obsidian, activated Creaking Hearts drip resin that slides down the side of the block | ![]() |
*Humanoids include players, villagers, illagers (not including the ravager), witches and piglins




























































