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Metroid Prime Practice Mod

This project can produce a release & patch a metroid prime iso to be the practice mod

How to install (Windows)

  • Get a metroid prime .iso (i.e. using a hacked wii and cleanrip)
  • Copy a metroid prime iso to 'prime.iso' in this directory
  • Run patch.bat

How to install (Non-windows)

  • Make sure you have python3 installed (it should come with most linux distros/macOS)
  • Get a metroid prime .iso (i.e. using a hacked wii and cleanrip)
  • Copy a metroid prime iso to 'prime.iso' in this directory
  • Run patch.sh

Usage

  • Launch the iso in Dolphin
  • Copy to your wii, and launch using Nintendont
    • If your Nintendont is really old, update Nintendont
    • Note this mod is not currently compatible with some settings, at the very least:
      • Cheats
      • Force progressive
      • Force Widescreen
    • There may be others, not a lot of testing has been done yet

Controls

  • Z on pause screen - Open menu
  • left analog/dpad - Navigate menu
  • c-stick - Scroll
  • a - Select item in menu
  • b - Go back a menu
  • x - (on map) warp to selected room

Known Issues

  • Rare crashes (so far, inconsistent)
  • Warps to a couple rooms will put you out of bounds

Menus

  • Player
    • Save/load position
    • Edit position
    • Light Show/IS toggling
    • Toggle Floaty Jump
  • Inventory
    • Edit your item inventory
  • Settings
    • On screen display settings
    • Bomb jump helper
    • Trigger display settings
    • RNG manipulation (be careful, this can crash the game)
    • RAM Dump to screen (no decoder yet)
  • Warps
    • Warp to any room
    • You can also press 'x' on the map screen to warp
  • Rooms
    • Modify room visibility
    • Load/unload rooms
  • Version number
    • QR code links to releases and the discord

OSD

  • Current IGT
  • Input Display
  • Player Information
    • Current position (x, y, z)
    • Current speed (x, y, z, horizontal total)
    • Currrent rotational speed (x, y, z, total)
  • Room timers
    • Current room IGT, in seconds
    • Current room IGT, in frames
    • Previous room IGT, in seconds
    • Previous room IGT, in frames
    • By default updates when you enter a new room
    • Can be configured to update when a room begins loading
  • Frame time graph, as measured by the game
  • Memory usage graph
  • Current RNG value
  • Incinerator Drone fight details

Changelog

2.7.0

  • Add incinerator drone fight details to OSD
  • RNG value display and locking
  • Room timer can be set to update on room load instead of room transition
  • Experimental memory dumper to screen (no decoder yet)

2.6.0/2.6.1

  • Press 'x' to warp on map
  • Added link to releases and the discord

2.5.0

  • Configurable maximum bomb count
  • Infinite bombs cheat
  • All cutscenes may be skipped (as if they had been seen already)
  • Reduce memory footprint by ~64k by using unused sections of bss

2.4.1

  • Add option to occlude/show rooms (e.g. "where's the room")
  • Add load/unload room option (not perfect)

2.4.0

  • New option to show current loads in bottom left

2.3.4

  • Floaty jump added to menu
  • Split out warp from load pos
  • Hotkey: dpad-up x3 to load pos
  • Hotkey: dpad-down x3 to save pos
  • Move warps menu to bottom (to make scrolling easier)
  • Add option to toggle current and previous room timers individually
  • Set default custom bomb jump to UBJ

2.3.3

  • Fix the bomb jump timing lines

2.3.2

  • Add rotational speed back as OSD option
  • Swap current and last room ordering
  • Bomb jump display/helper
  • Automatically show crash screen on crash
  • Move the UI a bit further towards the edges

2.3.1 (beta)

  • Add IS & lightshowfix to player menu
  • Add version to main menu

2.3.0 (beta)

  • Compile statically & link directly into default.dol
  • This reduces the size of the mod by ~100k

2.2.4 (beta)

  • Fix running in Nintendont
  • Revert from direct GX rendering back to Stream rendering, until I can figure out why it crashes nintendont

2.2.3 (beta)

  • Switch to a more efficient renderer (and fix some rendering bugs)
  • Add item presets for Start, Any%, and 21%
  • Save position now saves orientation and velocity
  • Save position now saves room and position
  • Unfortunately, it can currently only load room or position. Hopefully can fix this later.

2.2.2 (beta)

  • Save menu input location across menu opening/closing

2.2.1 (beta)

  • Fix texture corruption
  • Reduce size by another ~65k
  • Make the menu fit on the screen properly at all times
  • Remove window border and shrink window padding
  • Move input to bottom right & default to on
  • Back due to popular demand, Magmoor has been added to the warp menu

2.2.0 (beta)

  • Reduce footprint by about ~200k
  • Fix font rendering to be far more legible
  • Fix room timer bug

2.1.0 (beta)

  • Add pyinstaller pre-built windows .exe file
  • Add trigger viewing
  • Add save/load position
  • Add IGT and room time display
  • Add pos/velocity display

2.0.0 (beta)

  • Complete rewrite! Not feature complete
  • Press Z with pause menu open to access the menu
  • Currently requires installed python3.7+

1.2.5

  • Fix warps, so they warp you to the destination, instead of the credits

1.2.4

  • Remove ZOOM from next to the IGT on save select
  • Allow IGT and input to be configured separately

1.2.3

  • Add position/precise position displays
  • Change file select to show mm:ss instead of hh:mm

1.2.2

  • Rewrote patcher to native (much smaller, faster)

1.2.1

  • IS enabler (requires morph)
  • Lightshow Fix (requires unmorphed)
  • Update patcher
  • May have fixed soft-reset crash

1.2.0

  • Add trigger rendering

1.1.2

  • Minor performance improvements
  • Internal rework of how native is built

1.1.1

  • Minor fixes

1.1.0

  • Add Player menu
  • Add FPS counter

1.0.0

  • Initial Release

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Prime practice mod

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