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Original file line number Diff line number Diff line change
Expand Up @@ -108,7 +108,7 @@ public enum AnimationData
MELEE_ARKAN_BLADE_SPEC(12297, AttackStyle.SLASH, true),

// RANGED
RANGED_SHORTBOW(426, AttackStyle.RANGED), // Confirmed same w/ 3 types of arrows, w/ maple, magic, & hunter's shortbow, craw's bow, dbow, dbow spec
RANGED_SHORTBOW(426, AttackStyle.RANGED), // Confirmed same w/ 3 types of arrows, w/ maple, magic, & hunter's shortbow, scorching bow, craw's bow, dbow, dbow spec
RANGED_RUNE_KNIFE_PVP(929, AttackStyle.RANGED), // 1 tick animation, has 1 tick delay between attacks. likely same for all knives. Same for morrigan's javelins, both spec & normal attack.
RANGED_MAGIC_SHORTBOW_SPEC(1074, AttackStyle.RANGED, true),
RANGED_CROSSBOW_PVP(4230, AttackStyle.RANGED), // Tested RCB & ACB w/ dragonstone bolts (e) & diamond bolts (e)
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Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,7 @@ public enum EquipmentData
DRAGON_HUNTER_CROSSBOW(ItemID.DRAGON_HUNTER_CROSSBOW),
MAGIC_SHORTBOW(ItemID.MAGIC_SHORTBOW),
MAGIC_SHORTBOW_I(ItemID.MAGIC_SHORTBOW_I),
SCORCHING_BOW(ItemID.SCORCHING_BOW),
TOXIC_BLOWPIPE(ItemID.TOXIC_BLOWPIPE),
VOLATILE_NIGHTMARE_STAFF(ItemID.VOLATILE_NIGHTMARE_STAFF, ItemID.VOLATILE_NIGHTMARE_STAFF_DEADMAN),
//CRAWS_BOW(22550), // ammo bonus is built into weapon so we don't need to include it
Expand Down Expand Up @@ -236,6 +237,10 @@ else if (weapon == HUNTERS_SUNLIGHT_CROSSBOW)
{
return RangeAmmoData.OtherAmmo.MOONLIGHT_ANTLER_BOLTS;
}
else if (weapon == SCORCHING_BOW)
{
return RangeAmmoData.OtherAmmo.DRAGON_ARROW;
}
else if (weapon == MAGIC_SHORTBOW || weapon == MAGIC_SHORTBOW_I)
{
return RangeAmmoData.OtherAmmo.AMETHYST_ARROWS;
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