-
Notifications
You must be signed in to change notification settings - Fork 4
STEP 2. Creating MODs
Prior to build up a new .mem mod file, you should have all required .dds texture stored in a folder.
Launching Create MOD will open a floating window where you can navigate your PC to select the folder containing the .dds files to include in the .mem mod file.
During the mod creation, some info about its progress is displayed at the lower left corner.
When a .mem mod file is created successfuly you will receive a message at the lower left corner.
Please, notice the resulting .mem mod file will be:
- named as per the folder containing the source textures
- stored at the parent folder of the source textures folder.
- compressed as per game format.
In previous example, source .dds texture files were at “\ALOT_ME2\NPC\ASA_KRO_QRN” folder
So the created “asa_kro_qrn.mem“ mod file will be at “\ALOT_ME2\NPC“ parent folder
Notice also there is no limit –generaly speaking- about how many textures to include in a .mem mod file. No matter if you wanted to build up a .mem mod file including just a few or hundreds .dds texture files.
If an error ocurred during the process due faulty source textures, you will receive an informative floating window pointing out a possible cause (like source textures not having proper format, source textures not found in game map…) and a detailed list of those textures will be at the rigth pane.
Notice any faulty texture will be skipped and not included in .mem mod file.
You can always select and copy that error information log at the right pane and paste it into a text file for further reseach.



