Add interrupt-unavailable castbar fill color option#43
Conversation
|
The feature already exists so I don't see the point of this or other then feature bloat |
|
Yeah that's fair. I understand the concern and too was a bit hesitant about it. Personally it completes the last piece of customization so the interrupt bar is consistent across the different contexts I have it in, but I also get your point. Up to you in the end of course, but I thought instead of maintaining it for just personal use, some people could also be interested with the same thought as me. |
|
If you can do the PR for the main branch incooperate it into the current interrupt indicator as option via drop-down in the castbar menu and move the the color options to the respected color Menu yes I'll add it. Sorry if this came across as a bit harsh. Ty for feedback |
|
Don't worry about it, nothing was interpreted as harsh :) |
|
I have a dedicated interrupt indicator section in castbars menu. So backend what you want is already in so you just need to configure your styling of it. |
|
And the options to turn it on is in the castbar menu? (Not home can't check) |
|
Unless there's a different castbar menu, which I'm interpreting wrong. It can be found at "Appearence > Castbars > Interrupt Ready indicator" as an "Indicator Style" in the drop-down. Sorry if there might be an misunderstanding and thanks for the quick responses! |
|
Yes there is under focus kick the last menu interrupt indicator and your version is basically just a different style. Instead of a border. Also keep in mind that glow effect might override your idea. So keep that also in mind |
a894d15 to
d9e68cb
Compare
|
Thanks for the headsup, i did some testing and glowis visible on player/preview, but target/focus castbars do not seem to visibly apply the glow fade even on a fresh install and profile, without my changes. The unavailable fill style follows the existing target/focus castbar color path, so it does not appear to introduce a new regression, but target/focus glow itself may already be limited/not visible. Also rebased into 5.54 so its up to main |
|
Yeah good. The Castbar won't be rewritten so will be easy to implement into 6.0 rewrite of UF/GF. Ty for contributing btw. Did you join the discord? |
|
No worries, thanks for your amazing work! And yeah just joined the discord! |


Adds an optional castbar fill tint for target, focus, and boss casts when the player’s own interrupt is unavailable. The tint uses a configurable color from
Colors > Castbar Colorsand updates back mid-cast when the interrupt becomes available again.Changes
Recolor cast fill when interrupt is unavailableunderGlobal Style > Castbar > Interrupt Ready Indicator.Interrupt unavailable cast colorunderColors > Castbar Colors.OnUpdatework.