Balltze is a mod for Halo: Custom Edition that aims to be ultimate modding platform for the game, providing a wide range of features and tools to create all kind of mods through a powerful plugins API.
The mod is inspired by LeviLamina, a mod loader for Minecraft Bedrock Edition, and Chimera, the most important mod for Halo on PC nowadays.
- Install Chimera.
- Create a folder called "mods" (e.g. "D:\Halo Custom Edition\mods").
- Grab the latest release from the releases page.
- Copy balltze.dll file to your mods folder.
- Copy the "config" folder to "My Games\Halo CE\balltze" folder. This step is optional if you are not going to use the gamepad button prompts feature.
- Launch the game for the first time after installing Balltze.
Get Balltze on Mercury by using the following command:
mercury install balltze
Note: The Mercury package may not be up to date with the latest release.
If you have any suggestions or want to contribute in any other way to the project, feel free to do so and open an issue or submit a pull request. The project has big goals in mind, so any kind of help is more than welcome.
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Chimera - The biggest mod for Halo 1 on PC and a great source of inspiration for the development of this mod.
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Lua-blam - The first library that dealt with the manipulation of tag structures.
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Invader - Free and open source toolkit for Halo: Combat Evolved for creating maps and assets.
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LeviLamina - A lightweight, modular and versatile mod loader for Minecraft Bedrock Server which inspired the development of this mod as well.
- Aerocatia - Testing, bug reporting, and assistance.
- Cambidd - Bug reporting and contributions to ringworld.
- Norimeko Keisho - Providing assets for testing features.
- Mark Camarena - Testing features and providing assets.
- MrChromed - Testing features and moral support.
- Sledmine - Development and testing contributions.
- SnowyMouse - Developer of Chimera and Invader.